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How to Make a Great Hidden Movement Game with Emerson Matsuuchi

15. Februar 2017 um 18:43

Emerson Matsuuchi, designer of Specter Ops, goes into all the ins and outs of putting together a hidden movement game.

There are very few hidden movement games out there right now which means there’s still a ton to be explored. Emerson discusses the challenges he faced and his insights on the topic.

The post How to Make a Great Hidden Movement Game with Emerson Matsuuchi appeared first on Board Game Design Lab.

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Episode 129: Colosseum, Imperial Assault, Four Big Announcments and The Cost and Value of Board Games

15. Februar 2017 um 06:55
Hey Now Cabalists! This is a giagantic show for us becasue in episode 129 we unvail our big plans for 2017. Then we give a deep dice review to TMG's new edition of Colosseum. Then we look back at Star Wars Imperial Assault one year later. Then after Tony T gives you the wild and crazy news from all over the baord game 'verse, we discuss The Cost and Value of Board Games.

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RDTN Episode 112: The 2017 Squirrelys – Our Board Gaming Awards

Von: Pickaxe
14. Februar 2017 um 14:06
Tony McRee

Another year has past and that brings us to the coveted award ceremony of RDTN, The Squirrelys. This is the show where we decide our games from 2016 that need […]

The post RDTN Episode 112: The 2017 Squirrelys – Our Board Gaming Awards first appeared on Rolling Dice & Taking Names.

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The Intersection of Art and Game Design with Ryan Laukat

08. Februar 2017 um 19:11

Ryan Laukat, founder of Red Raven Games, discusses how to create a beautiful game that is also functional. Ryan does his own art for all of his games, so he has an incredible understanding of the tug of war a designer and artist can have when trying to make a game look great but also work well for the players.

We also talk about some best practices when hiring and working with an artist.

The post The Intersection of Art and Game Design with Ryan Laukat appeared first on Board Game Design Lab.

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TDT # 494 - The Big Impact

07. Februar 2017 um 16:51

In this show, we talk about Tiny Epic Galaxies: Into the Black, Lotus, Me Want Cookies, Assault of Giants, RoboRally, and Villages of Valeria. We also hear a couple of tales, answer questions, have a pile of cool segments, and talk about the games that have had the biggest impact on us!

Links to the new shows:

Board Game Blitz - http://www.boardgameblitz.com/ The Family Gamers - http://www.thefamilygamers.com/ Our Turn Podcast - http://ourturnpodcast.com/

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Garrett's Games 553 - Shelley and Doug's Top 10 of 2016!

05. Februar 2017 um 23:05

Shelley and I delve into our list of games released and played in 2016 now that we have most of the ones we needed to get to under our belts. Here are our lists, and listen to find out our reasoning behind our choices:

Shelley's List:

1) Scythe

2) Mystic Vale

3) Yokohama

4) Ulm

5) Round House

6) Lorenzo il Magnifico

7) Kanagawa

8) First Class: All Aboard the Orient Express

9) Terraforming Mars

9.5) Coal Baron: The Great Card Game

10) Cottage Garden

Honorable Mentions: Colony & Great Western Trail

Doug's List:

1) Scythe

2) Yokohama

3) Terraforming Mars

4) Colony

5) Great Western Trail

6) Cottage Garden

7) First Class: All Aboard the Orient Express

8) Ulm

9) Mystic Vale

10) X Nimmt!

11) Round House

Honorable Mentions: Castles of Burgundy Card Game & Honshu

Disappointing Releases:

Blood Rage - Hated this one...

Oracle of Delphi - I will play almost any other Feld over this one.

Ticket to Ride Map Collection 5: UK & Penn - Takes the joy out of the game IMO

Bohemian Villages - Just not fun after the GREAT Orleans

Adventure Land - Good to see HABA entering the family market, but this odd, plodding and just not fun game wasn't a good choice. Karuba, their other Essen 2015 family release IS worth your time.

TIME Stories - I see its appeal, but feel it's not worth the price of admission...

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The Importance of Story in Games with Jerry Hawthorne

01. Februar 2017 um 22:07

Jerry Hawthorne, designer of Mice and Mystics, discusses the importance of story in games.

Jerry specializes in narrative driven games and has numerous games to his credit. He goes into why people enjoy story in games so much and how you can inject more story into your games. Finally, he gives great advice on what to do first when creating a story driven game.

My favorite idea from the interview: “Create a story. Not a series of incidents.”

The post The Importance of Story in Games with Jerry Hawthorne appeared first on Board Game Design Lab.

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#52: A Deception, a Dove and a Dungeon

01. Februar 2017 um 11:55

Get your pod-plates ready! We're serving up another steaming hot pot of chat.

Matt, Paul and Quinns discuss deck-building burgle box that is Clank!, they return once again to the irritatingly more-ish Black Stories, Quinns chats a bit about Deception: Murder in Hong Kong and they discuss the standalone expansion for Welcome to the Dungeon.

We hope you left room for seconds, because there's also a reader mail that asks what games Matt and Quinns organised at their respective weddings last year, and we unseal the Pandora's Box of folk games played by school teachers. Maybe don't eat that last bit, it's profoundly poisonous.

Clank!, Deception: Murder in Hong Kong, Welcome to the Dungeon, Black Stories

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Episode 128: Masmorra: Dungeons of Arcadia, Porta Nigra and A Short Topic Extravaganza

01. Februar 2017 um 06:55
The Founders are back for another episode chocked full of crazy gaming nonsense! Today the gang takes a look at Masmorra Dungeons and Arcadia from CMON Games. Then they take a look back at a very different game, Porta Nigra designed by legendary designers, Wolfgang Kramer and Michael Kiesling. After Tony T hooks you up with the best gaming news in the biz, the founders discuss what to do when you got a dirtbag in your gaming group, the music we listen to and Steve and Jamie's punk rock band days and we match up our dream designer and publisher combos.

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