[BONUS] Emerson Matsuuchi on His Process of Creating Special Abilities
The post [BONUS] Emerson Matsuuchi on His Process of Creating Special Abilities appeared first on Board Game Design Lab.
Emerson Matsuuchi, designer of Specter Ops, goes into all the ins and outs of putting together a hidden movement game.
There are very few hidden movement games out there right now which means there’s still a ton to be explored. Emerson discusses the challenges he faced and his insights on the topic.
The post How to Make a Great Hidden Movement Game with Emerson Matsuuchi appeared first on Board Game Design Lab.
Another year has past and that brings us to the coveted award ceremony of RDTN, The Squirrelys. This is the show where we decide our games from 2016 that need […]
The post RDTN Episode 112: The 2017 Squirrelys – Our Board Gaming Awards first appeared on Rolling Dice & Taking Names.
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In this show, we take a look at Kashgar, Ave Roma, Arcadia Quest Pets, Arcadia Inferno, Nerdy Inventions, 8-28, and Potion Explosion app. Geoff talks about AI, we hear a remarkable tale of Amazement, and we end the show going back 20 years and talking about our favorite games from 1997.
Shelley and I get
Schwupps by Michael Feldkötter from Amigo
and
Colonists by Tim Puls from Mayfair
We liked ONE of them!
Ryan Laukat, founder of Red Raven Games, discusses how to create a beautiful game that is also functional. Ryan does his own art for all of his games, so he has an incredible understanding of the tug of war a designer and artist can have when trying to make a game look great but also work well for the players.
We also talk about some best practices when hiring and working with an artist.
The post The Intersection of Art and Game Design with Ryan Laukat appeared first on Board Game Design Lab.
In this show, we talk about Tiny Epic Galaxies: Into the Black, Lotus, Me Want Cookies, Assault of Giants, RoboRally, and Villages of Valeria. We also hear a couple of tales, answer questions, have a pile of cool segments, and talk about the games that have had the biggest impact on us!
Links to the new shows:
Board Game Blitz - http://www.boardgameblitz.com/ The Family Gamers - http://www.thefamilygamers.com/ Our Turn Podcast - http://ourturnpodcast.com/
BPPP Energy Empire (click on the text to left to listen) During this week’s episode: 1) The Pegs discuss recent news and a recent game plays […]
The post Episode 91- The Manhattan Project: Energy Empire appeared first on Blue Peg, Pink Peg Boardgaming Podcast.
– Welcome!
– News
– Cards that have been forgotten, but should they have been?
– Our joke sucked….
– Sign off
Contact Us
http://www.facebook.com/cardboardoftherings
Shelley and I delve into our list of games released and played in 2016 now that we have most of the ones we needed to get to under our belts. Here are our lists, and listen to find out our reasoning behind our choices:
Shelley's List:
1) Scythe
2) Mystic Vale
3) Yokohama
4) Ulm
5) Round House
6) Lorenzo il Magnifico
7) Kanagawa
8) First Class: All Aboard the Orient Express
9) Terraforming Mars
9.5) Coal Baron: The Great Card Game
10) Cottage Garden
Honorable Mentions: Colony & Great Western Trail
Doug's List:
1) Scythe
2) Yokohama
3) Terraforming Mars
4) Colony
5) Great Western Trail
6) Cottage Garden
7) First Class: All Aboard the Orient Express
8) Ulm
9) Mystic Vale
10) X Nimmt!
11) Round House
Honorable Mentions: Castles of Burgundy Card Game & Honshu
Disappointing Releases:
Blood Rage - Hated this one...
Oracle of Delphi - I will play almost any other Feld over this one.
Ticket to Ride Map Collection 5: UK & Penn - Takes the joy out of the game IMO
Bohemian Villages - Just not fun after the GREAT Orleans
Adventure Land - Good to see HABA entering the family market, but this odd, plodding and just not fun game wasn't a good choice. Karuba, their other Essen 2015 family release IS worth your time.
TIME Stories - I see its appeal, but feel it's not worth the price of admission...
Jerry Hawthorne, designer of Mice and Mystics, discusses the importance of story in games.
Jerry specializes in narrative driven games and has numerous games to his credit. He goes into why people enjoy story in games so much and how you can inject more story into your games. Finally, he gives great advice on what to do first when creating a story driven game.
My favorite idea from the interview: “Create a story. Not a series of incidents.”
The post The Importance of Story in Games with Jerry Hawthorne appeared first on Board Game Design Lab.
Get your pod-plates ready! We're serving up another steaming hot pot of chat.
Matt, Paul and Quinns discuss deck-building burgle box that is Clank!, they return once again to the irritatingly more-ish Black Stories, Quinns chats a bit about Deception: Murder in Hong Kong and they discuss the standalone expansion for Welcome to the Dungeon.
We hope you left room for seconds, because there's also a reader mail that asks what games Matt and Quinns organised at their respective weddings last year, and we unseal the Pandora's Box of folk games played by school teachers. Maybe don't eat that last bit, it's profoundly poisonous.
Clank!, Deception: Murder in Hong Kong, Welcome to the Dungeon, Black Stories