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Make Your Words Count! Game Review

[caption id="attachment_328066" align="aligncenter" width="1200"] Good for home, as a filler, or for a game on the go.[/caption]

Cards and Points

If you have read my interview with Earl Patterson, you know how we met. Congress of Gamers has been a fount of good times, good games, and good connections for me ever since I moved to the DMV (the D.C., Maryland, Virginia area). Meeting Mr. Patterson was a joy. The first game we discussed was Make Your Words Count! and it takes very little time to discover that this is his baby.

The game is relatively simple. From a deck of letter cards, players are dealt 5 or 7 cards (decided at the start of the game). They also determine the score goal; recommended is 100 points, but players can decide on a shorter or much longer game if they wish. In the center of the table are Community Vowels, one each of “A”, “E”, ‘I”, “O”, and “U”—these are each worth 0 points and are usable by everyone every round to ensure that there is always something the player can do. Note that there are standard vowel cards in the main deck that are worth 1 point each.

On each player’s turn, they take the letter cards from…

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