Space Lab Game Review
When I chatted with the team at Studio H during last year’s SPIEL Essen show in Germany, I was surprised when we ended the conversation with a throw-in game called Space Lab. The look, the feel, the pitch…all of it screamed “average fare.” (Maybe “screamed” is the wrong word there.) I took a copy, had a lovely conversation about Studio H’s stellar two-player abstract Leaders, then went on my way to the next meeting.
Just before I got Space Lab to the table, the game also appeared in alpha on Board Game Arena. This gave me the chance to load up a couple of async games with strangers (all of whom, like Studio H, were based in France) while also doing two plays of the game with my team in Chicago.
Across four plays (solo, two, and four-player counts), I know this much: Space Lab is at least average fare. It’s actually better than all right. The solo puzzle is something I enjoyed quite a bit, and the puzzle is just addictive enough to keep players coming back thanks to the very short run time.
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Mission: Possible
Space Lab is a set collection, hand management, tableau building game for 1-4 players. Players are racing to complete…
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