Whales are sky taxis now, and you’re using them to sling goods around floating islands while trying to build outposts and out-hustle rivals in just four rounds. Every move feels like choosing between treasure and trash because the action you really want? Yeah, it’s the one you had to discard.
It’s tight, it’s crunchy, and it’s way meaner than it looks. Network building, resource juggling, and sky-whale betrayals all packed into a fast little package that’ll leave you saying, “Just one more game.”
So, apparently being a Meerkat queen isn’t just about looking cute while standing on your back legs. In Meerkat Kingdoms, it’s all cutthroat desert politics. You’re rolling dice, placing meeples, and battling not just snakes, eagles, and hyenas, but also your “friends” who suddenly think they’re the Beyoncé of the Kalahari. And yeah, if you tie on control of a spot, nobody gets it. Congrats, now the hyenas win.
It’s light on rules but sneaky in strategy. You’ll think you’ve locked down that sweet patch of desert until your rival plops down a meeple and wrecks your whole plan. Toss in some secret objectives and suddenly you’re side-eyeing everyone like it’s a meerkat soap opera. Fast, scrappy, and just mean enough to make you laugh, this is the only time I’ll fight for dominance in the Kalahari without sunscreen.
Tanglewoods: Red is the core box for the 20 Strong system, dropping you into a dark forest where the Big Bad Wolf and his pack are hunting you down. Armed with 20 dice and some questionable decision-making skills, you’ll face challenges, manage gold, and try to reach grandma’s cabin before becoming wolf chow. It’s Little Red Riding Hood, but with way more dice and way less chill.