Battlegroup Clash Baltics - Interview and Game Preview with designer James Buckley
04. Oktober 2025 um 12:31

We’ll talk design goals and then jump into play, highlighting the system’s distinctive features: pre-game Orders drafting that shapes tempo and initiative; drones and electronic warfare (UAS recon, FPV strikes, jamming, SIGINT); and real-world maps derived from satellite imagery (no hexes—read the ground like a real ops map). If you’re curious how contemporary tactics translate to the tabletop, this is a great entry point.
You can pre-order it here: https://www.sapperstudio.com/battlegr
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