Join me for an exciting hybrid stream where I sit down with designer Wolfgang Klein to talk about Assault Sicily ’43: Gela Beachhead, and then jump straight into a fast-paced demo of the game!
Set during the 1943 Allied landings at Gela, this tactical wargame puts you in charge of combined arms across 40 gripping scenarios—ranging from isolated beach assaults to a sprawling dynamic campaign. With modular geomorphic maps, a unique formation–card driven system, and a bespoke dice mechanic, every battle unfolds with high tension, deep decision-making, and cinematic flair.
We’ll explore the game’s design principles, its storytelling ambitions, and then showcase how the systems work in practice— from landing waves to firing squad engagements. Whether you're new to tactical ops or a seasoned grognard hunting for jewel-like gameplay, don’t miss this revealing and action-packed session.
At PunchedCon earlier this year, Pierre Vagneur-Jones and I sat down with Mark Benson and Alan Hardy for an After Action Report of an epic Commands & Colors: Napoleonics Grande Battles game. A fully customised game on the battle of Waterloo, complete with hand-built terrain and beautifully upgraded components!
Mark and Alan share how they created this incredible setup, why they tour UK conventions with it, and how it’s helping to bring new players into the world of wargaming. We also recount the key moments of our battle, from daring cavalry charges to the final desperate stands.
Join me for a teach and play of In the Shadows, GMT’s 2024 card-driven wargame exploring the clandestine battle between the French Resistance and the Nazi Occupation in the final years of World War II. I’ll be joined by one of the game’s designers, Dan Bullock, as we dive into the asymmetric mechanics, historical nuance, and moral complexity of this tense two-player duel. From covert sabotage to brutal repression, In the Shadows captures the struggle for France’s soul—on the board and in the shadows.
In this teach and play session, I’m joined by friend of the show James Buckley to dive into Stalingrad Roads, the 2024 hex-and-counter wargame from French publisher Nuts! Publishing. Covering the Soviet counteroffensive that encircled and shattered the Axis forces around Stalingrad, this title offers both classic operational gameplay and fresh twists on momentum, command, and attrition. Whether you're curious about the 'Roads' system or just love a good Eastern Front slugfest, this one’s for you.
In this special strategy stream, I’m joined by a panel of top-ranked players from BoardGameArena to explore the tactics, nuances, and advanced play of A Gest of Robin Hood, the game I designed and released with GMT Games in 2024.
Together, we’ll break down the game’s asymmetry, key decision points, and strategic arcs from the perspective of both the outlaw Robin Hood and the law-and-order Sheriff of Nottingham. Expect deep dives into tempo control, plot synergy, and so much more.
We'll also try to answer the eternal question: which faction is OP?
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Join us for a special SDHistCon Online event as I sit down with acclaimed designer Paolo Mori (Blitzkrieg!, Pandemic: Fall of Rome) to learn and play his self-published system: Battlefields of the Napoleonic Wars.
In this elegant and fast-paced take on Napoleonic warfare, Paolo distills grand battles into sharp tactical showdowns across a series of small, scenario-driven maps. Stripping things down to bold maneuvers, timing, and bluffing, this minimalist system captures the tension and drama of Napoleonic command without the usual overhead. It’s wargaming through Paolo’s signature design lens — clever, streamlined, and full of surprises.
Tireless designer David Thompson (the Undaunted series, War Story, Night Witches, and countless more) is joined by questionable historian Stuart Ellis-Gorman to discuss the historical background to David’s latest (and first ever American Civil War) game: Rebels Against Rebellion, to be published by Flying Pig Games. They will discuss how David came to pick this topic, Southern loyalism in the American Civil War, the challenges in representing nineteenth-century guerilla warfare, and when David is finally going to design that Gettysburg game everyone wants him to do, among other topics.