Jason welcomes Daniel Solis, art director at WizKids as well as Chris Cieslik from Asmadi Games to chat about the future of AI art in board gaming. Job creating or job apocalypse? New promises, or seven fingered crap? We answer many questions and offer new ones to think about.
Jason welcomes Luke Plunkett, formerly of Kotaku and Keith Law of Paste Magazine and elsewhere to critically assess the current state of board game media from the perspective of journalistic ethics. For many reasons, board game media struggles to meet standards of journalism achieved in other fields of entertainment. In this in-depth conversation, we discuss how it falls short, what is "media", the grey areas inhabited by enthusiasts, and a whole lot more.
0:00 Intro
3:01 Current State of Pubs and Media - 'cozy'
10:40 Are Board Game Content Creators 'Media'?
14:28 An Immature Medium
19:00 Barriers to Board Game Journalism
30:44 (some) Pubs Resist Board Game Journalism
41:18 "The Paid Review" - Black and White, or Grey Spaces?
45:47 Motivations of Board Game Reviewers
50:13 Critics Need to Be Critical
55:43 The Many Forms of Publisher Compensation
1:03:19 Publisher Support of Diversity Initiatives
1:14:24 Continuing Need to Self-Evaluate
1:17:45 Hopes for Board Game Journalism
1:21:34 Outro
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Packed show today! Jason starts off with a review of Genshin Tarot, a card battler in the mold of Sentinels of the Multiverse, Aeon's End, etc. Love when we can highlight great games from small publishers. Then, at around 13 minutes, Jason is joined by Eric from the Board Game Dojo podcast. We chat a bit about Japanese cooperative games to start. At 24 minutes, we talk about the alpha gamer - the dude (usually a dude) who bosses people around and tells people all the right moves during a coop game. We get into psychology, motivations, and what can be done to mitigate at your table.
Check out Board Game Dojo on all your favorite podcast feeds! Also on twitter, @thebgdojo
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Donate to One Stop Co-op Shop - www.patreon.com/onestop
Email - onestopcoopshop@gmail.com
Following up on our previous panel with Jason and Jamey Stegamier of Stonemaier Games, we have returned to the discussion with even more participants. This time were were joined by Helaina Cappel from KTBG/ Burnt Island Games, Anne-Marie DeWitt from Fireside Games, Isaac Vega from Rose Gauntlet Games, and Danni Loe from Hachette Games. We discuss content creator-publisher relationships, focusing this time on the importance of influencers in their business and the incentive publishers have to 'control the narrative' about their games.