Jason is joined by Dice Tower reviewer and Connecticut native Eric Summerer to discuss the fun they had at FalCon, a local gaming convention. After we talk about the con itself, we discuss games such as Cascadia, Return to Dark Tower, Ark Nova, and more.
Jason has a full house today! Liz Davidson from Beyond Solitaire, designer of the Undaunted series David Thompson, and Gary Mengle from Ardwulf's Lair join the show to discuss our hobby's fascination with Nazis. In almost any gaming conversation with any depth, it only takes a few minutes until someone mentions Nazis. What is our fascination? Why do we defend our right to play Nazis in games so vehemently? What is the historical relationship between Nazis and the larger German military, and why did wargamers, for a long time, lionize the latter? We get into all of these topics and more.
Ardwulf's Lair YouTube channel - https://www.youtube.com/c/ardwulfslair
Shelf Stories YouTube (with video of this recording) - www.youtube.com/shelfstories
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By listener request, Jason is continuing to branch out into the wider world of hobby gaming. Ken Pickering and Garett Kopczynski from Reverie Studios stop by the show to chat about an upcoming, super awesome Live Action Role Play (LARP) they are organizing called Saturnalia. This is based on an ancient cultural festival involving, among other things, vampires! Players will be walking around the streets of New Orleans for a weekend, getting into adventures and celebrating collaborative storytelling.
Ken and Garett share their experiences designing and executing this LARP. This conversation focuses on how to construct an experience for maximum collaborative fun. They discuss game mechanisms to foster trust and insure consent. They also have some thoughts about how to deal with "alpha players", which is something cooperative board gamers know quite well!
Tickets are still available to this amazing event - https://vampirelarp.com/the_saturnalia_event.html
Jason continues the conversation with Dr. Patrick Rael from Bowdoin College and the Ludica blog on BGG. We discuss the meaning of a historical game, what they are and what they are not, and how games get it wrong. In essence, history games should present counterfactuals. They should allow us to imagine and game out different ways that history could have gone. When a "history" game does not do that, it can fall in to the pit traps that I have identified on many other Good Trouble shows.
Shelf Stories YouTube (with video of this recording) - www.youtube.com/shelfstories
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YouTube - www.youtube.com/onestopcoopshopwww.youtube.com/channel/UCPCIkULbgzMEW612cSdUX7Q
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Donate to One Stop Co-op Shop - www.patreon.com/onestop
Email - onestopcoopshop@gmail.com