Italian company Post Scriptum publishes games in-house & works as a freelance developer. Founder Mario Sacchi chats about this dual approach to game development. Designer Luigi Cornaglia discusses how Post Scriptum helped publish his first game, Zena 1814
Jana Zemankova chats about several new releases from CGE from heavy strategy to party game and everything in between including: Through the Ages, Prodigal's Club, Codenames and expansions for Tash Kalar and Galaxy Trucker.
Stephen Buonocore is joined by his podcast pal, designer Ignacy Trzewiczek, to talk about their co-production of Ignacy's game, Stronghold. Then we delve into several new games including: 504, Porta Nigra, The Golden Ages and New Dawn.
Polish designer Ignacy Trzewiczek chats about crafting a new streamlined edition of his first design, Stronghold, a game about a castle under siege. We also discuss his love asymmetrical games like Stronghold and another new title, Convoy.