5211 is a press-your-luck card game with deep roots in casual classics. It's a modern game that can be as thinky as you want it to be, but it is also a bridge for social interaction, inspired by card nights with family and friends from days gone by.
Space Explorers is a richly thematic card game inspired by Soviet-era agitprop art. Driven by a wide range of action and card synergies, the game is simple to learn but packs a compelling amount of depth into a 30 minute experience.
Dekalko is a drawing game that is not a drawing game. Everyone gets a picture and must get others at the table to guess the picture without seeing the picture itself. How you get there requires a quick hand, a pen, and almost no artistic skill.
Krass Kariert is the free-spirited granddaughter of several beloved classic card games. It combines elements from ladder games like Tichu, trick-taking games like Euchre, shedding games like Uno, and adds a dash of Poker just for fun.
We assemble a group of renowned designers to examine the process and protocol that goes into iterative game design. Panelists: Ted Alspach, Tom Lehmann, Justin Gary, Elizabeth Hargrave, Ben Rosset
How can cardboard, wood, and plastic create such magic? We examine the incredible amount of time and creativity that goes into every bit and how that shapes our experience with a game. Panelists: Beth Heile, Frank Jager, Jean-Francois Gagne, Scott Hill
We sit down with a group of successful publishers for a wide-ranging discussion related to the challenges, lessons, advantages and pitfalls of being an independent publisher today. Panelists: Maggie Clayton, Gil Hova, Julie Ahern, Tim Fowers
The board game market has grown dramatically over the past two decades. We examine the market today from an industry perspective and look to see where it might be headed. Panelists: Stephen Buonocore, Shari Spiro, Kathleen Mercury, Morgan Dontanville
The business of games is a complex global engine. We discuss how various parts of this trade engine fit together and how tariffs can jeopardize the health of the industry as a whole. Panelists: Mike Selinker, Daniel Zayas
There’s a new wave of drama-driven games fueled by tragic events and topics not often associated with fun. We examine how this new genre redefines the boundaries of play. Panelists: Rory O'Connor, Ignacy Trzewiczek, Michael Fox
We examine how games can be a powerful and positive force on many different levels related to mental health with teachers, professionals and players. Panelists: Bebo, Sen Foong Lim, Bruce Voge, Katie Aidley, John Knoerzer
Detective is a drama-driven game fueled by tragic situations we normally don't associate with fun. It provides an immersive and innovative experience by embracing technology, allowing Detective to expand the boundaries of what games can be.
Holding On offers a game experience like no other. It is a drama-driven game that redefines the boundaries of play. We play through the decisions that define Billy's path. And in doing so, we are invited to reflect on our own.