The business of games is a complex global engine. We discuss how various parts of this trade engine fit together and how tariffs can jeopardize the health of the industry as a whole. Panelists: Mike Selinker, Daniel Zayas
There’s a new wave of drama-driven games fueled by tragic events and topics not often associated with fun. We examine how this new genre redefines the boundaries of play. Panelists: Rory O'Connor, Ignacy Trzewiczek, Michael Fox
We examine how games can be a powerful and positive force on many different levels related to mental health with teachers, professionals and players. Panelists: Bebo, Sen Foong Lim, Bruce Voge, Katie Aidley, John Knoerzer
Detective is a drama-driven game fueled by tragic situations we normally don't associate with fun. It provides an immersive and innovative experience by embracing technology, allowing Detective to expand the boundaries of what games can be.
Holding On offers a game experience like no other. It is a drama-driven game that redefines the boundaries of play. We play through the decisions that define Billy's path. And in doing so, we are invited to reflect on our own.
In Egizia, players sail ships carrying workers and stone to build mighty monuments for the Pharaoh. The river offers great rewards and abilities as it flows ever Northward to the sea. And therein lies the challenge!
High above the clouds, you discover an abandoned station from a lost space-faring civilization. There’s just one problem: a deadly storm is coming. To survive you must create a real electrical circuit and launch the last rocket into... the Forbidden Sky!
Flotsam Fight is a card shedding game that plays like an old classic. Put as many treasure cards as you can onto lifeboats. Problem is, each treasure only fits onto certain boats. And as they fill up, you don't want to be stuck with an armful of big loot!
In Coimbra, each player is the head of a family selecting dice to gain influence over important members of society within the city: the clergy, the scholars, the merchants, and the civic leaders.
Ming Dynasty China. The Emperor rules from the Imperial Palace, the Gugong. You are the head of a noble family, bribing palace officials with extravagant gifts, hoping to gain power and influence. Four days separate you from glory or disgrace.
Just One is a cooperative party game. 13 cards stand between everyone playing and perfection. Can you use your powers of imagination and inference to avoid synching up with anyone else at the table?