Petrichor is a game about clouds and weather and how they help things grow. Over the course of the game each player will manipulate cardboard clouds, hoping to fill them with rain drops and direct these drops onto fields to score.
Old pillow cases, burritos filled with pop rocks, nutmeg jail, and Gobblesquatch From Tasmania to Norway and Toronto and across the USA, join our party of misfit nerds for a festive, freewheeling conversation spanning the wide world of geekdom.
Rajas of the Ganges is a beautiful reflection of eastern philosophy. It's a game about balance and karma. Find harmony between two separate scoring tracks to succeed and spend karma wisely to change your fate and reap rewards in the end.
Game designers shape the way we communicate when we play. Games can offer us a new language and new ways to communicate. This panel explores how communication shapes the enjoyment and connections we discover in games.
Some publishers are moving away from traditional rulebooks. Video tutorals and interactive digital guides offer new ways to learn and play. What responsibilities does a publisher have regarding the rules? What form should a 21st century rulebook take?
The naming game is important but it is not easy. Our panelists wrestle with how to settle on the best title for a game. There are a lot of factors that weigh into this decision and the goal of our discussion is to explore as many as we can.
This panel sits at the intersection between learning and play and fun. We explore the sneaky ways we learn through play. How games promote this type of learning and how to achieve it.
Michael Schacht, Bruno Faidutti, and Martin Wallace have a special perspective on the playful world we live in. They helped create it. Listen and learn from some of the masters of modern game design.
In Calimala, you hope to spread a network of Italian cloth merchants across medieval Europe. If all goes well you'll take your place on the city council and contribute to cathedrals under construction. Which merchant family will rise above the rest?
Using your fingers like chopsticks, listen close and see if you can stack your wooden maki faster than the other team. Then try it blindfolded! So much Major Fun packed into a simple set of blocks and cards.
In Ya Blew It, you roll your stick of dynamite (a nifty 8-sided die!) trying to scoop up the best claims of gems before the prospector decides to nab them all.
Hardback is a delightful, fun and challenging twist on both deck and word building. It will make you look at the simple task of spelling in a totally new way. Each word is an engine that drives your novel forward generating income, abilities, and points.
We’re heading toward a marriage of cardboard and digital games. We discuss the challenges and opportunities presented by crossing the cardboard and digital divide. Panelists: Ted Alspach, Tim Fowers, Tim Burrell-Saward.