A review of The Great Dinosaur Rush written by Stephen Conway. Each player is a famous fossil hunter searching the prairie for bones. You will use these bones to physically build your own dinosaur each turn, hoping to score big in the museum exhibit.
Being King isn't easy. Some subjects like the forest, some like the swamp. It's your job to make sure they all have a place in your realm. Kingdomino mixes the classic tile laying game with several simple, clever modern twists.
In Black Orchestra, you are a member of a conspiracy that plots to kill Hitler before and during WW 2. You do this by gaining enough motivation and courage to go through with the deed without drawing too much suspicion to yourself and your compatriots.
A review of Double Play written by Stephen Conway. Double Play is a set of word games with a twist. Every card in the deck is actually two letters depending on the direction you play the card.
Tak comes to us from writer Patrick Rothfuss and designer James Ernest. Tak is universal, simple, elegant and accessible. A game that you can play anywhere, with anyone. A game that is beautiful because HOW you play matters as much as winning or losing.
1885. A bomb explodes in Parliament. Sherlock and Mycroft Holmes have 7 days to build a case to prove the innocence or guilt of a young man. Collect sets of evidence by selecting actions on character cards from Doyle's novels. May the best detective win!
A review of Imagine written by Stephen Conway. Imagine is a party game where players use the language of symbols to communicate. Here's the twist. You can layer the transparent cards to create complex images or animate the cards to create a small story.
Game of Trains is a fast fun card game. Your futuristic train can't leave the station until all the cars are arranged from low to high. The artwork includes tons of nerdy references but the game itself is easy enough for your grandma to play and enjoy.
Hanamikoji is a brilliant 2 player card game. You are restaurateur, trying to hire talented geishas. The beauty of the game is its simplicity. Four simple actions combine in various ways to create surprising, challenging and fun decisions on every turn.
Honshu is a map building card game set in feudal Japan and powered by a clever trick-taking mechanic. Each card you win must overlap with cards already in your domain. This means each card becomes a challenging mini-puzzle to solve.
Honshu is a map building card game set in feudal Japan and powered by a clever trick-taking mechanic. Each card you win must overlap with cards already in your domain. This means each card becomes a challenging mini-puzzle to solve.
A review of Junk Art written by Stephen Conway. Junk Art is a stacking game with fresh twist. It's really a dozen different games in one box. Your goal is to take random objects and build them into beautiful structures to meet different challenges.
A review of Anaxi written by Stephen Conway. Anaxi is a party game. Anaxi is a word game. In fact, it’s both. Anaxi celebrates the venerable Venn diagram by making the diagrams into engines for fun. Read on to find out why Anaxi is Major Fun!
A review of Animals on Board written by Stephen Conway. A big flood is coming and so, you have decided to build an ark. Only problem is some guy named Noah got started way before you and he is claiming pairs of animals to take with him.
Rollers is a press-your-luck dice game inspired by darts. If you've ever played the dart game, Cricket, you'll see how Rollers is a clever re-imagining of this pub classic, playable by people of all ages. Tune in to see why Rollers is Major Fun.
You are a clan chief, laying tiles to build your kingdom, trying to arrange features (including whiskey barrels) in order to score points. Tiles you place are determined by an auction in reverse. Build the best kingdom and you'll rule the Isle of Skye.
This panel explores the different ways people around the world start, run and organize game groups, events or conventions. The goal is provide people with incentive or knowledge to participate in or even start a game group event or convention themselves
Ignacy Trzewiczek, Ted Alspach and Joe Cochran explore the evolution of board games that embrace technology AND examine how the cardboard world influences the digital gaming world as well.
Martin Wallace, Phil Eklund, Vital Lacerda and Max Michael share a deep and abiding passion for history. From research methods to the balance between simulation and gameplay, the panel discusses how and why they incorporate history into their game designs
Matt Leacock (Pandemic, Forbidden Island/Desert) and Antoine Bauza (Ghost Stories, Hanabi, Samurai Spirit) discuss their passion for cooperative play and the challenges and differences in designing cooperative games.