1885. A bomb explodes in Parliament. Sherlock and Mycroft Holmes have 7 days to build a case to prove the innocence or guilt of a young man. Collect sets of evidence by selecting actions on character cards from Doyle's novels. May the best detective win!
A review of Imagine written by Stephen Conway. Imagine is a party game where players use the language of symbols to communicate. Here's the twist. You can layer the transparent cards to create complex images or animate the cards to create a small story.
Game of Trains is a fast fun card game. Your futuristic train can't leave the station until all the cars are arranged from low to high. The artwork includes tons of nerdy references but the game itself is easy enough for your grandma to play and enjoy.
Hanamikoji is a brilliant 2 player card game. You are restaurateur, trying to hire talented geishas. The beauty of the game is its simplicity. Four simple actions combine in various ways to create surprising, challenging and fun decisions on every turn.
Honshu is a map building card game set in feudal Japan and powered by a clever trick-taking mechanic. Each card you win must overlap with cards already in your domain. This means each card becomes a challenging mini-puzzle to solve.
Honshu is a map building card game set in feudal Japan and powered by a clever trick-taking mechanic. Each card you win must overlap with cards already in your domain. This means each card becomes a challenging mini-puzzle to solve.
A review of Junk Art written by Stephen Conway. Junk Art is a stacking game with fresh twist. It's really a dozen different games in one box. Your goal is to take random objects and build them into beautiful structures to meet different challenges.
A review of Anaxi written by Stephen Conway. Anaxi is a party game. Anaxi is a word game. In fact, it’s both. Anaxi celebrates the venerable Venn diagram by making the diagrams into engines for fun. Read on to find out why Anaxi is Major Fun!
A review of Animals on Board written by Stephen Conway. A big flood is coming and so, you have decided to build an ark. Only problem is some guy named Noah got started way before you and he is claiming pairs of animals to take with him.
Rollers is a press-your-luck dice game inspired by darts. If you've ever played the dart game, Cricket, you'll see how Rollers is a clever re-imagining of this pub classic, playable by people of all ages. Tune in to see why Rollers is Major Fun.
You are a clan chief, laying tiles to build your kingdom, trying to arrange features (including whiskey barrels) in order to score points. Tiles you place are determined by an auction in reverse. Build the best kingdom and you'll rule the Isle of Skye.
This panel explores the different ways people around the world start, run and organize game groups, events or conventions. The goal is provide people with incentive or knowledge to participate in or even start a game group event or convention themselves
Ignacy Trzewiczek, Ted Alspach and Joe Cochran explore the evolution of board games that embrace technology AND examine how the cardboard world influences the digital gaming world as well.
Martin Wallace, Phil Eklund, Vital Lacerda and Max Michael share a deep and abiding passion for history. From research methods to the balance between simulation and gameplay, the panel discusses how and why they incorporate history into their game designs
Matt Leacock (Pandemic, Forbidden Island/Desert) and Antoine Bauza (Ghost Stories, Hanabi, Samurai Spirit) discuss their passion for cooperative play and the challenges and differences in designing cooperative games.
Representatives from 3 of the largest manufacturers of board and card games, discuss the challenges they face when trying to make games for clients all over the world. Frank Jager (Ludo Fact) Shari Spiro (AdMagic) Michael Lee & Chris Matthew (Panda Mfg)
This panel explores the impact of the Spiel des Jahres awards - on the game industry, on the organization itself, on the designers and the publishers who win the awards. Tom Felber (SdJ Jury) Andreas Pelikan (designer/winner) Wittenstein (Eggertspiele)
A discussion exploring how publishers try to reach the world with their games. Nate Scheidler (Gigamic), Agnieszka Kopera (NSKN, Strawberry Studio), Konstantinos Kokkinis (Artipia Games), Nobuake Takerube (Japon Brand), Brandan Parsons (Brain Games)
Team Play is game that draws deep from the well of classic card games. With hints of Rummy, Pinochle and even a little Euchre, anyone familiar with these classics will feel like you already know how to play. Tune in to learn why Team Play is Major Fun!
A review of 3 Wishes written by Stephen Conway. 3 Wishes is a game of bluffing and deduction you can play in 5 minutes. Gain the genie's favor by collecting a wish for a superpower, a wish for world harmony and a wish for a gift to win the game.