Hold the croutons. Designer Stefan Feld gives you all the ingredients for a "point salad" in his games. The fun comes from creating the best mix every time you play. We explore Feld's 10 year career and review his latest two games: La Isla and Aquasphere.
Blood, sweat & gears. We review Kanban & Factory Fun, two very challenging games with an industrial theme. Kanban is a many-layered simulation of an auto assembly line. Factory fun is a puzzle where players are rewarded for making convoluted machines.
Roll over Picasso. We review Waggle Dance, Praetor and Dice Brewing. Each game uses dice in a fun, creative way: to make honey, to build Hadrian's wall and to make beer.
Back in the day... We review Murano and Royals, two new titles that call back to the first generation of "euros" that sparked the Renaissance in modern board games.
Code monkeys. We explore 3 games in the programmed movement genre. Robot Turtles teaches programming skills to toddlers. Colt Express pits bandits against each other on a cardboard train. Empire Engine is a steampunk micro-game that uses cards as gears.
Heile recommended. Join us for a virtual cocktail party to celebrate the season. We bounce through a variety of geek related round table topics, play some silly games, listen to some bad jokes and laugh. A lot.
Wordly wiser. We explore two word games with a modern twist. Paperback is a deckbuilding game where players build words to complete pulp novels. Typo 2D is a tile laying game where players build word fragments in a grid.
Backpack booty. From pill bugs and puzzles to a dice rodeo, we review half a dozen games small enough to travel but big enough to provide hours of fun. Titles include: Samsara, Assel Schlamassel, El Gaucho., Romans Go Home, Col-Or-Form and Diamonds.
Wolf Wittenstein chats about Grog Island, a dice driven auction game about retired pirates investing their loot in new ventures, like peg-leg shops and pubs. We also learn about the new Port expansion for Village.
Dan Yarrington chats about the European release of three titles: Wok Star, Dreaming Spires and Alien Frontiers. We also discuss the importance of Essen for meetings to broker deals with new designers, publishers and international printing partners.
Scott D'Agostino stops by with a giant Borg cube to chat about Star Trek: Attack Wing. We avoid assimilation long enough to get the latest on Marvel Dicemasters, including the release of Uncanny X-Men, and D and D Attack Wing.
Designer Hisashi Hayashi and translator Simon Lundstrom chat about two games: Rolling Japan and See Know Buzz. We also discuss gaming culture in Japan and the amazing number of self published games produced by Japanese game designers.
Italian designers Marco Canetta and Stefania Niccolini discuss ZhanGuo. Players use cards to unify the Warring States in ancient China. Build the Great Wall, the Terracotta soldiers and keep the populace from revolt in order to gain the Emperor's favor.
German Designer Thomas Weber discusses Samsara (a Sanskrit word meaning the Wheel of Life). Samsara is an abstract game where players manipulate marbles along two circular tracks using dice to reach a target area.
Didier Dincher from French publisher Capsicum Games chats about Speakeasy, a modern adaptation of the classic Chinese game Lu Zhan Qi. This abstract game of bluff, memory and deduction was the inspiration for the mass market classic Stratego.
Agnieszka Kopera discusses the latest title from Romanian publisher NSKN: Versailles. Players take on the roles of architects and designers, working to build and decorate the gardens and palace of Versailles while competing for the favor of the King.
Andreas Preiss discusses Beasty Bar and Mangrovia. Beasty Bar is a funny card card game about animals jockeying to get into an exclusive night club. Mangrovia is a action selection game where players build huts in order to become chief of the village.
Stephanie Schulz chats about Pints of Blood - a semi-coop zombie game set in a pub, Carnac - an abstract game about placing or tipping pieces, and 5 Minutes - a party game where players complete puzzles on a personal timer.
Martin Wallace discusses Mythotopia and Onward to Venus. Mythotopia is a 4-player deck-building board game in a fantasy setting. Onward to Venus is a retro scifi game of imperialism based on Greg Broadmore's graphic novels.