Built to last. We celebrate the show's 7th anniversary with blocks of marble and tiki huts. We review of Palaces of Carrara and Hawaii, two games about building that offer challenge and strategy from a set of seemingly simple choices.
Urban cardboard jungles. We review three games, each with their own take on urban planning: from the futuristic treehouses of Ginkgopolis to the crowded streets of Suburbia to the far flung shore of France and the walls of Saint Malo.
Rummy revisions. We review A Fool's Fortune and Morels two set collecting card games that breathe new life into this well known and time tested genre, plus the first in a series of interviews with Major Fun, Bernie DeKoven.
A world built with 36 cards. We delve into the Decktet, an ingenious set of double suited cards, a Tarot deck from a parallel dimension, and a sandbox for innovative game design. From trick taking to resource management, we review four of Decktet games.
Fun for all. From sausage dice to treasure on the high seas, we review four games you could teach/play/enjoy with almost any group of players: Wordaround, Wurfelwurst, Tokaido and Pirate Dice.
Northern Exposure. Join us for a live recording at Spielfest, a two-day gaming event hosted by Snakes & Lattes, a board game cafe in the heart of Toronto.
Welcome to Tempest. This fictional city-state is the setting for a series of games from publisher AEG. Conspire & connive; duel & deliver. Each game tells a story and gives players a new way to explore the world. We review the first four Tempest titles.
Word Block Puzzle by David Coleson. Assmeble word blocks to find 10 game titles. Don't worry; there's a clue for each bit included. Solve the puzzle and you could win a prize!
Honor, glory and geishas. Feudal Japan is our destination. We review Yedo, an auction based worker placement game where noble houses compete for the Shogun's favor by completing secret missions.
Games around the globe. We report back from our latest adventure in Europe, covering the International Spieltag in Essen, Germany and filming a travelogue in Belgium.
Going the distance. We review Milestones, a road building game that mixes abstract strategy with custom rondels, and dive into Smash Up, a genre bending card game chock full of pirates, ninjas, zombies and robots.
Con-clusions. We finish our GenCon coverage with 15 interviews including chats with artists, board game cafe owners, publishers, and Ken St. Andre, designer of Tunnels & Trolls, the 2nd role playing game ever published.
More gab about games. Our GenCon coverage continues with a collection of interviews including chats with a renowned dice collector, a balloon artist and the cast of characters from board games come to life PLUS conversations with noted industry publishers.
Unconventional conversations. We dive into GenCon with a dozen interviews with some industry giants (Richard Garfield, Bruno Cathala), some influential newcomers (TableTop, The Game Whisperer) and some great game publishers.
Magic words. We review Sidibaba, a game that pits a team of players against the Leader of the Thieves in a timed race to find treasure and escape. We also look at an innovative dice driven train game, Rolling Freight.
Use your grey cells. The Kennerspiel des Jahres recognizes the best strategy game of the year. From a deadly mountain peak to the bandit filled desert to the workshops of a medieval town, we review the 3 nominated games and try to predict the winner.
The big red pawn. From high stakes dice to story telling donkeys, our award season coverage continues with in-depth reviews of Vegas and Eselsbrücke, the final two nominees for the Spiel des Jahres, the most prestigious trophy in the game playing world.