In episode 32, the gang starts off by talking about the new tabletop role playing game designed and released by Wendy's, Feast of Legends. Then we discuss a new trend in local game stores regarding microtransaction gumball machines providing players with in-game bonuses for their pay to play Dungeons and Dragons games. Then we talk about Mothership, a Sci-Fi Horror Roleplaying Games from Tuesday Night Games. Finally we talk about dice mechanisms and whether or not the impede upon immersion.
The gang decides it's time for a RPG campaign change but this time we're going back to a campaign we played over 4 years ago and discuss how it is getting back into it after such a long hiatus. Then the gang talks about their one shot session of the End of the World role playing game published by Fantasy Flight Games. Then finally the Lords discuss the warrior role, roleplaying and discuss some of their favorite warriors in films and TV.
The summer flu strikes again and Jesko is out of commission but the rest of the game sallies forth! First we talk about out first attempt at going back to a campaign we played 3 years ago. Then we take a question from a listener asking us what new Dungeons and Dragons class we would create. And finally in our discuss first time game masters and some tips that will help get you started on the right foot!
The gang starts out by talking about the brand new announcement of Cyberpunk Red, the companion tabletop RPG top the hot upcoming video game Cyberpunk 2077 that will be coming out at Gen Con. Then AC tells us all about his purchases at Origins and how they're going to turn his life around. The Lords take a question from a listener regarding the need to create balanced adventuring parties and finally do a roundtable discussion about the need for player goals in your campaigns to keep players motivated.
In today's episode the Lords start out by talking about the Dungeons and Dragons cartoon and the Brazilian car commercial recreating it in live action. Then the gang talks about the new Alien role playing game and the trend of RPGs being board gamifyied with cards, tokens and player boards. Then the Lords take a question from a listener asking if we prefer preexisting published campaign settings or homebrewing. Then finally the group lists many of the campaign settings that they would like to try one of these days.
We start the episode by talking about Jesko's first game of the End of the World roleplaying game published by Fantasy Flight Games and transition into talking about Aaron's continuing bad luck with rolling dice. Then we talk about a couple of announcements from this week including Alien The Roleplaying Game and Shadowrun 6th Edition. Then finally we have a discussion about what we want out of roleplaying games and the importance of communicating with your group so that everyone's needs are addressed.
Bender is starting a new campaign with some friends using the Mutants and Masterminds ruleset and he talks about his character and learning the new system. Then the gang discuses the new Fallout roleplaying game based on the popular video game franchise. Finally we discuss using the voice and text chat software, Discord, as a supplement to their role playing campaigns. The group us split on how we should be using it and we come to an agreement that works for everyone.
Today the Lords start the episode by revealing the winners of the Art and Arcana books and then go into a campaign update for their current Dungeons and Dragons game. Then we announce a new contest for two cabalists who entered the Art and Arcana contest, we play the Opening Announce Game Show in which Jamie sees if the other Lords can figure out what settings the locations from the previous 24 episode's announces come from.
Hey Now Cabalists! Today the lords start out by reviewing the recently released book called Dungeons and Dragons Art and Arcana: A Visual History and present a contest to win a copy of the book. Then the gang takes a question from a listener wondering how we manage getting in gaming while life continues to get in the way which transitions into playing role playing games online via video conferencing. Then the main topic of the show regards playing characters with humanity and understanding the ramifications of your actions and how your characters would actually feel doing what they're doing.
The gang is back together to kick off 2019 with a listener submitted question about disruptive and mischievous behavior in role playing games. Then end the episode with a full discussion about giving your characters flaws and hindrances to make them a more well rounded and realistic character.
In episode 22 of Lords of the Dungeon Bender, Jess and Jamie give you a special edition spotlight on Shadowrun, the classic cyberpunk and fantasy mashup role playing game published by Catalyst Game Lab. We begin by talking about the setting and lore of the Sixth World and move into the depth and complexities of the game mechanisms.
In episode 21 the Lords talk about Bender and Jess' new massively multiplayer online tabletop Shadowrun campaign they're about to start. Then the gang talks about a new role playing game sports tournament that will be streamed on Twitch. The Lords take a questions from a listener regarding how out GMs and players tend to describe the actions their taking. Then finally we have a discussion about alignment, what it means and how we use it in game.
Roleplaying games are about telling stories, fantasy, science fiction, mystery, and more... but one of our favorite kinds of stories here at The Secret Cabal is the genre of horror. Today Bender and Jamie talk about how they run horror themed games and how you can celebrate Halloween by giving your players a good scare.
In Episode 20 the Lords take a couple of questions from the listeners and discuses out thoughts and opinions on DnD Beyond after using it for 6 months. Then we talk about our favorite monsters to go up against and ones Bender and Jamie like to pit against their players. Then we discuss some of the issues with players getting to high levels and the issues that can arise when preparing a game.
Today Bender and Jamie talk about developing moments in your campaign. Moments that will provide players with memorable situations that will enrich your campaigns. Empowering players and making them feel badass, creating the pivotal moments when they may be set down a path of character evolution and putting players into situations when they have to make a choice. Sometimes a moral choice and others a sadistic choice.
In Episode 19 the Lords give and update on their current Dungeons and Dragons campaign and all the stuff their characters are getting into. And then based on some things that happened in our most recent gaming session, discuss Player Meta and how we separate doing what's best from a game standpoint and doing whats best from a role playing standpoint.
Today Bender and Jamie talk about Game Master Meta. Where's the line between cheating, fudging and rebalancing? Then the guys talk about thinking on yout feet and evoling your story.
In Episode 18 the Lords talk about Fantasy Flight Games' 30th Anniversary Rerelease of the original West End Star Wars Roleplaying Game, the Critical Role character death controversy, When characters betray one another in your gaming sessions and creating ambiance in your gaming sessions.
The Lords are back from Origins and the gang discusses about how great gaming conventions are. Then Jess talks about her Shadowrun Games at Origins. We take a question from a listener regarding collecting information from about and knowing everything your players can do. Then we round out the episode with a discussion about giving experience to your players.
The Gang is on the way to Origins Game Fair but the show must go on! Today we talk about our new Dungeons and Dragons Forgotten Realms campaign and the characters we'll be playing. Then we take a question from a listener who asks how we handle players knowing more about a setting than the Game Master. Finally the Lords have a round table table discussion about things they could improve upon in their own roleplaying and game mastering.