Normale Ansicht

#12: Deception: Murder in Hong Kong and Hidden Game States

Von: Pickaxe
13. Februar 2018 um 18:30
Mark has a bit of an identity crisis, but his devotion to his listeners will see him through. Walker, as is his wont, merely patiently rolls his eyes-especially when Mark almost tries to get him to review a game they've only played once. The insolence!

Games Played Last Week:
-Rising Sun 2m14s (Eric Lang, CMON, 2018)
-Sid Meier's Civilization: A New Dawn 11m31s (James Kniffen, Fantasy Flight, 2017)
-Domaine 13m27s (Klaus Teuber, KOSMOS, 2003)
-Tigris & Euphrates 14m56s (Reiner Knizia, Hans im Gluck, 1997)
-Codenames 15m34s (Vlaada Chvatil, CGE, 2015)
-Star Trek: Ascendancy 16m19s (Aaron Dill, John Kovaleski & Sean Sweigart, Gale Force Nine, 2016)
-One Deck Dungeon 17m30s (Chris Cieslik, Asmadi Games, 2016)

News (and why it doesn't matter):
-Asmodee Buys Something Important 20m18s
-Walker at Cons 23m15s
-A Wrinkle in Time License 24m02s
-Games Workshop Tolerates File Submissions on BGG 25m12s

Feature Game: Deception: Murder in Hong Kong (Tobey Ho, Grey Fox, 2014) and Deception: Undercover Allies (2018)

Topic: Hidden Game States 55m31s

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#11: Gaia Project and Reskins & Second Editions

Von: Pickaxe
06. Februar 2018 um 23:03
Mark and Walker switch roles this week in a stunning reversal. Walker avoids telling Mark to "get good," but it's a close thing only narrowly avoided. In Walker's defense, Mark really should git gud--as has been noted by many a scholar and physician. They discuss the redevelopment of Terra Mystica called Gaia Project, and then they generalize to how publishers sometimes mess up new editions of their games. Mark's sanity is questioned throughout; probably a sound policy.

Games Played Last Week:
-Stone Age 1m17s (Bernd Brunnhofer, Hans im Gluck, 2008)
-Corporate America 3m44s (Teale Fristoe, Nothing Sacred Games, 2013)
-Scythe: The Wind Gambit 8m12s (Kai Starck & Jamey Stegmaier, Stonemaier Games, 2017)
-Mythic Battles: Pantheon 9m55s (Eric Bourlett & Benoit Vogt, Monolith, 2017)
-Galaxy Trucker 14m26s (Vlaada Chvatil, Czech Games Edition, 2007)

News (and why it doesn't matter):
-Asmodee Buys Something 18m01s
-ShipNaked and Dan Yarrington's Run-in with Phil Eklund 18m20s

Feature Game: Gaia Project 22m06s (Jens Drögemüller & Helge Ostertag, Feuerland Spiele, 2017)

Topic: Reskins & Second Editions 45m40s

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#10: A Feast for Odin and Apps

Von: Pickaxe
30. Januar 2018 um 20:38
Mark and Walker address so many questions this week. How many ways can Walker pronounce "coyote?" Why is all of Oceania laughing at CMON? What is the best social and economic system? How condescending can Mark get? Listen up, as all will be explained herein.

Games Played Last Week:
-First Martians: Adventures on the Red Planet 1m59s (Ignacy Trzewiczek, Portal Games, 2017)
-Mombasa 3m17s (Alexander Pfister, eggertspiele, 2015)
-Blood Rage 5m54s (Eric Lang, CMON Limited, 2015)
-Empires of the Void II 7m47s (Ryan Laukat, Red Raven, 2018)
-Coyote 11m23s (Spartaco Albertarelli, New Games Order, 2015)
-Sakura Arms 14m21s (BakaFire, AEG, 2017)

News (and why it doesn't matter):
-Wiki Kiwi Kotahi Rising Sun Fail 15m10s
-Menara 18m41s
-Progress on Myth? 19m45s
-Starship Samurai 20m43s

Feature Game: A Feast for Odin 21m29s (Uwe Rosenberg, Feuerland Spiele, 2016)

Topic: Apps in Board Games 41m02s
-Companion Apps 41m48s
-"Overlord" Apps 48m58s
-App-Driven Games 54m42s

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#9: Sidereal Confluence and HATE

Von: Pickaxe
23. Januar 2018 um 21:19
Mark and Walker engage the ALL CAPS in a very HARDCORE WAY. Or something. All in all, they're very civil, even while disagreeing about Sidereal Confluence and being mystified by people's strong reactions to HATE. Rage gets all the love, but HATE gets all the confusion.

Games Played Last Week:
0:54 -Sakura Arms (BakaFire, AEG, 2017)
2:31 -Blood Rage (Eric Lang, CMON Games, 2015)
4:15 -Assault on Doomrock (Tom Stasiak, Beautiful Disaster Games, 2014)
7:31 -Star Wars: Imperial Assault (Justin Kemppainen, Corey Konieczka, & Jonathan Ying, FFG, 2014)
8:52 -Charterstone (Jamey Stegmaier, Stonemaier Games, 2017)
10:28 -Great Western Trail (Alexander Pfister, eggertspiele, 2016)

News (and why it doesn’t matter):
10:57 Reiner Knizia returns to Tigris & Euphrates with Yellow & Yangtze
14:56 BGG suffered a DDoS attack from bots this week
16:09 New expansion for Great Western Trail coming
16:52 Nemesis on Kickstarter, but does the publisher have the track record?

18:42 Feature Game: Sidereal Confluence (TauCeti Deichmann, WizKids, 2017)

40:33 Topic: CMON’s new Kickstarter: Hate

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#8: Alien Artifacts and Kickstarter

Von: Pickaxe
16. Januar 2018 um 16:59
Mark and Walker engage in rampant hearsay, or at least that's what someone told me. They perform a dissection of Alien Artifacts, only to discover that it was a shoddy rubber suit all along. They then discuss their thoughts on Kickstarter's influence on the hobby--is it making games cute but stupid?
Also, a friendly reminder that Star Control II is the greatest video game ever made.

Games Played Last Week:
1:00 -Secret Hitler (Mike Boxleiter, Tommy Maranges & Max Temkin, Self-published, 2016)
2:39 -Sheriff of Nottingham (Sérgio Halaban & André Zatz, Arcane Wonders, 2014)
5:11 -Keyflower (Sebastien Bleasdale & Richard Breese, R&D Games, 2012)
7:57 -Neuroshima Hex (Michał Oracz, Portal, 2006)
11:08 -Empires of the Void II (Ryan Laukat, Red Raven, 2018)
15:45 -Unlock! Mystery Adventures (Cyril Demaegd, Arnaud Ladagnous, Fabrice Mazza, Sébastien Pauchon & Billy Stevenson, Space Cowboys, 2017)
19:25 -Twilight Imperium: Fourth Edition (Dane Beltrami, Corey Konieczka, & Christian T. Petersen, Fantasy Flight, 2017)
20:31 -Cockroach Poker (Jacques Zeimet, Drei Magier, 2004)

News (and why it doesn’t matter):
23:04 Immortal 8, a new drafting game, but is it Fairy Tale?
23:36 Chinese New Year has been mainstreamed in BG community
25:13 Clash of Cultures reprint on hold

26:34 Feature Game: Alien Artifacts (Viola Kijowska & Marcin Senior Ropka, Portal Games, 2017)

49:19 Topic: Kickstarter

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#7: Scythe: The Wind Gambit and Campaigns

Von: Pickaxe
09. Januar 2018 um 17:44
Mark and Walker discuss many things Stonemaier games, and ask the rhetorical question: why does everything gotta have a campaign? They then try to answer that question, because they don't know what rhetorical means.

Games Played Last Week:
1:35 -Monikers (Alex Hague & Justin Vickers, Palm Court, 2015)
2:16 -One Night Ultimate Werewolf (Ted Alspach & Akihisa Okui, Bezier Games, 2014)
4:10 -Pandemic Legacy Season 2 (Rob Daviau & Matt Leacock, Z-Man, 2017)
5:40 -Charterstone (Jamey Stegmaier, Stonemaier Games, 2017)
9:04 -Sakura Arms (Baka Fire, AEG, 2017)
11:47 -Alien Artifacts (Marcin Senior Ropka & Viola Kijowska, Portal, 2017)
13:56 -El Grande (Wolfgang Kramer & Richard Ulrich, Hans im Gluck, 1995)
16:26 -Antiquity (Joroen Doumen & Joris Wiersinga, Splotter, 2004)

News (and why it doesn’t matter):
21:13 Next and possibly final expansion for Scythe announced
25:20 Seal Team Flix coming from WizKids
26:27 Carnival Zombie 2nd Edition coming to Kickstarter
27:24 Don Eskidge’s next game will be Black Hole Council
28:49 Mantic Games will release Hellboy: The Board Game

30:01 Feature Game: Scythe: The Wind Gambit

44:56 Topic: Campaigns

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#6: Space Hulk and New Year's Resolutions

Von: Pickaxe
02. Januar 2018 um 17:26
Mark and Walker spend zero moments wondering what a lang syne is, but instead praise the classic Space Hulk and look forward to 2018 with some gaming resolutions. As is the way with such things, they've probably already been broken--especially the one where Mark tries to be more nice.

Games Played Last Week:
1:34 -Through the Desert (Reiner Knizia, KOSMOS, 1998)
4:19 -Santorini (Gord!, Roxley, 2016)
5:51 -Beowulf: The Legend (Reiner Knizia, KOSMOS, 2005)
10:06 -Alien Artifacts (Marcin Senior Ropka & Viola Kijowska, Portal, 2017)
13:00 -Tajemnicze Domostwo/Mysterium (Oleksandr Nevskiy & Oleg Sidorenko, Portal, 2013)
16:05 -Trivial Pursuit (Scott Abbott & Chris Haney, Parker Brothers, 1981)

News (and why it doesn’t matter):
20:20 DC Spyfall

21:49 Games Workshop now partnering with WizKids

24:03 Feature Game: Space Hulk (Richard Halliwell, Games Workshop, 1989)

48:46 Topic: New Year’s Resolutions

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#5: Year in Review 2017

Von: Pickaxe
19. Dezember 2017 um 16:24
Mark and Walker engage in furious duel, where Mantis Style triumphs over Crane Style. Music is impugned. Characters disparaged. Time itself is on trial! This is getting metaphysical, people. Games are also discussed.

The highs and lows of 2017 are discussed, and each host lists their personal Top 10 before jointly declaring So Very Wrong About Games' 2017 Game of the Year.

Games played last week:
2:23 -Flip Ships (Kane Klenko, Renegade, 2017)
4:33 -Gaia Project (Jens Drögemüller & Helge Ostertag, Feuerland Spiele, 2017)
7:12 -Mystic Vale (John D. Clair, AEG, 2016)
8:20 -Feast for Odin (Uwe Rosenberg, Feuerland Spiele, 2016)
10:46 -Werewords (Ted Alpsach, Bezier Games, 2017)

13:39 Special Holiday Insert: Not Forcing It: Knowing the Room

18:44 Year in Review 2017

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#4: Spirit Island and Rulebooks

Von: Pickaxe
12. Dezember 2017 um 22:46
Mark (alias Flavor Flav) and Walker (alias Chuck D) disagree about many things, among them Twilight Imperium 4th ed., Spirit Island, GMT Games, and rulebooks. Fight the power, by which we mean listen to this podcast of a couple of white dudes talking about games.

Games played last week:
1:37 -Pericles: The Peloponnesian Wars (Mark Herman, GMT Games, 2017)
4:42 -Great Western Trail (Alexander Pfister, eggertspiele, 2016)
6:32 -Sid Meier's Civilization: A New Dawn (James Kniffen, Fantasy Flight, 2017)
9:11 -Twilight Imperium: Fourth Edition (Dane Beltrami, Corey Konieczka, & Christian T. Petersen, Fantasy Flight, 2017)
21:51 -Pandemic Legacy: Season 2 (Rob Daviau & Matt Leacock, Z-Man, 2017)
22:39 -Scythe: The Wind Gambit (Kai Starck & Jamey Stegmaier, Stonemaier Games, 2017)

News (and why it doesn’t matter):
25:01 CMON announces HATE

27:10 Feature Game: Spirit Island (R. Eric Reuss, Greater Than Games, 2017)

43:08 Topic: Rulebooks

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#3: Hansa Teutonica and Theme

Von: Pickaxe
05. Dezember 2017 um 15:36
Mark and Walker praise the themeless Hansa Teutonica and proceed to break down what makes for successful themes in games, leading to unexpected agreement on many things Star Wars.

Games played last week:
1:18 -Castles of Burgundy (Stefan Feld, alea, 2011)
2:46 -The Expanse (Geoffrey Engelstein, Wizkids, 2017)
5:27-Die Fiesen 7 (Jacques Zeimet, 999 Games 2015)
6:54 -Tribune: Primes Inter Pares (Karl-Heinz Schmiel, Heidelberger, 2007)
8:19 -Imperial Assault, especially Legends of the Alliance (Justin Kemppainen, Corey Konieczka, Jonathan Ying, Fantasy Flight, 2014)
11:52 -Project: ELITE (Konstantinos Kokkinis, Sotirios Tsantilas, Artipia Games, 2016)
13:56 -Kingdomino (Bruno Cathala, Blue Orange, 2016)

14:34 Feature Game: Hansa Teutonica (Andreas Steding, Argentum Verlag, 2009)

News (and why it doesn’t matter):
33:27 Renegade offering pre-orders for Altiplano
33:59 BoardGameGeek End-of-Year Membership Drive
35:22 CMON putting out Munchkin games, Eric Lang doing Munchkin CCG
36:34 Mayfair Games no more?

37:46 Topic: Theme

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#2: Terraforming Mars and Dexterity Games

Von: Pickaxe
28. November 2017 um 16:59
Mark and Walker have some civil disagreements concerning Terraforming Mars (Jacob Fryxelius, Stronghold, 2016) and cannibalism before enthusing about playing with toys. As a note, whips are not considered toys in this context.

Games Played Last Week:
1:27 -Empires (David and Daniel Stephenson, WizKids, 2017)
5:03 -Clank! In! Space! (Paul Dennen, Renegade Game Studios, 2017)
6:23 -Pandemic Legacy: Season 2 (Matt Leacock & Rob Daviau, Z-Man, 2017)
8:47 -Orleans: Trade & Intrigue (Reiner Stockhausen, dlp Games, 2016)
11:21 -Mafia de Cuba (Philippe des Pallières & Loïc Lamy, Lui-même, 2015)
14:18 -Bunny Kingdom (Richard Garfield, IELLO, 2017)

18:18 Feature Game: Terraforming Mars (Jacob Fryxelius, Stronghold, 2016)

News (and why it doesn't matter):
43:16 Necromunda: Underhive is out
44:06 News on the Imperial Assault App
45:04 New Scythe expansion and Big Box, discussion of airship models

48:48 Topic: Dexterity Games

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#1: Kingdom Death and Randomness

Von: Pickaxe
23. November 2017 um 01:48
Mark and Walker talk about how Kingdom Death: Monster (Adam Poots, 2015) is an unrelenting nightmare, and why that's (mostly) a good thing. The featured topic is randomness and how to deal with it, both from a game design and a player's perspective.

Games played last week:
1:00 Champions of Midgard and its expansions (Ole Steiness, Grey Fox Games, 2015)
2:15 Sidereal Confluence (TauCeti Deichmann, Wizkids, 2017)
4:17 Orléans: Invasion (Inka Brand, Markus Brand, Reiner Stockhausen, dlp Games, 2015)
5:28 Warhammer Underworlds: Shadespire (David Sanders, Games Workshop, 2017)
7:21 Keyper (Richard Breese, HUCH, 2017)
8:51 Immortals (Dirk Henn & Mike Elliott, Queen Games, 2017)

11:18 Feature Game: Kingdom Death: Monster (Adam Poots, Kingdom Death, 2015)

News (and why it doesn't matter):
34:12 Betrayal Legacy
37:49 WizKids ups its game
40:08 Necromunda on its way back
45:24 A word from our sponsor

45:32 Topic: Randomness

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