[BONUS] Darren Terpstra on Building an Audience through Going to Conventions
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Patrick Rauland, designer of Fry Thief, discusses product management and how it relates to game design.
Patrick has worked as a pro product manager in the software industry, and there are tons of ways that understanding product management will make you a better designer in everything from prototyping to playtesting to running a Kickstarter.
Patrick’s game, Fry Thief, is on Kickstarter right now and is already fully funded. Check it out HERE.
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The post [BONUS] Jason Tagmire on Kickstarting Small Games appeared first on Board Game Design Lab.
The post [BONUS] Eric Rayl on How to Film a Great Video appeared first on Board Game Design Lab.
Jamey Stegmaier and I discuss what went wrong with my Kickstarter campaign and what I’m doing differently for the relaunch.
Check out the relaunch of The Final Flicktier HERE.
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The post [BONUS] Aron West on Building a Fanbase appeared first on Board Game Design Lab.
The post [BONUS] Nick Kopp on Bar Codes and SKUs appeared first on Board Game Design Lab.
The post [BONUS] Sami Laakso on How to Price a Game appeared first on Board Game Design Lab.
The post [BONUS] Kirk Dennison on Pledge Managers appeared first on Board Game Design Lab.