[BONUS] John Coveyou on Building a Brand
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The post [BONUS] John Coveyou on Building a Brand appeared first on Board Game Design Lab.
Patrick Rauland, designer of Fry Thief, discusses product management and how it relates to game design.
Patrick has worked as a pro product manager in the software industry, and there are tons of ways that understanding product management will make you a better designer in everything from prototyping to playtesting to running a Kickstarter.
Patrick’s game, Fry Thief, is on Kickstarter right now and is already fully funded. Check it out HERE.
The post Product Management and Game Design with Patrick Rauland appeared first on Board Game Design Lab.
The post [BONUS] Jason Tagmire on Kickstarting Small Games appeared first on Board Game Design Lab.
The post [BONUS] Eric Rayl on How to Film a Great Video appeared first on Board Game Design Lab.
Jamey Stegmaier and I discuss what went wrong with my Kickstarter campaign and what I’m doing differently for the relaunch.
Check out the relaunch of The Final Flicktier HERE.
The post [BGDL+] My Kickstarter Post Mortem appeared first on Board Game Design Lab.
The post [BONUS] Aron West on Building a Fanbase appeared first on Board Game Design Lab.
The post [BONUS] Nick Kopp on Bar Codes and SKUs appeared first on Board Game Design Lab.
The post [BONUS] Sami Laakso on How to Price a Game appeared first on Board Game Design Lab.
The post [BONUS] Kirk Dennison on Pledge Managers appeared first on Board Game Design Lab.
Adam Rehberg, owner of Adam’s Apple Games, discusses the finer details on what makes a box functional, fashionable, and provocative.
For his day job, Adam is a packaging engineer for Target, so he definitely knows what he’s talking about.
If you have box questions for Adam, you can find him on Twitter HERE.
And be sure to check out his 3d sword building game, Swordcrafters, which is on Kickstarter now.
The post Boxes and Packaging that Sell with Adam Rehberg appeared first on Board Game Design Lab.