[BONUS] Nick Kopp on Bar Codes and SKUs
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The post [BONUS] Nick Kopp on Bar Codes and SKUs appeared first on Board Game Design Lab.
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Adam Rehberg, owner of Adam’s Apple Games, discusses the finer details on what makes a box functional, fashionable, and provocative.
For his day job, Adam is a packaging engineer for Target, so he definitely knows what he’s talking about.
If you have box questions for Adam, you can find him on Twitter HERE.
And be sure to check out his 3d sword building game, Swordcrafters, which is on Kickstarter now.
The post Boxes and Packaging that Sell with Adam Rehberg appeared first on Board Game Design Lab.
Seth Grier, vice president of Quartermaster Logistics, discusses the ins and outs of shipping, fulfillment, and fulfillment services.
Whether you’re looking to ship games out of your garage or hire a service to do it for you, this episode is for you as Seth goes into the nuts and bolts of things to be aware of when shipping board games.
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Andrew Birkett, founder of Atheris Games, discusses how he started a publishing company and got his first game 200% funded on Kickstarter.
We talk about tips for pre-campaign preparation, overcoming the mid-campaign slump, finishing strong, and more.
The post How a First Time Publisher Gets Funded on Kickstarter with Andrew Birkett appeared first on Board Game Design Lab.
Timo Multamaki, founder of Dragon Dawn Productions, discusses the many things he’s learned about project management and getting games across the finish line.
Timo has a team of 40+ people from all over the world working on various games, so he’s had to become the glue that holds people together and keeps them on the same page until the games are done.
The post Project Management and Working with Virtual Teams with Timo Multamaki appeared first on Board Game Design Lab.