Ambie and Crystal discuss 18CLE and Keyper. We then talk all about cooperative games, and Crystal goes over the origins of the word "cooperation."
Blitz Con: 0:48
Recent Games: 2:19
Cooperative Games: 13:44
Board Game Etymology - 'Cooperation': 30:01
Outro: 30:49
Bloopers: 31:54
18CLE: https://boardgamegeek.com/boardgame/202617/18cle
Keyper: https://boardgamegeek.com/boardgame/212516/keyper
Ambie, Cassadi, and Crystal discuss The Ravens of Thri Sahashri, Seikatsu, and Muse. We then talk about culling our collection, and Crystal goes over the origins of the word "cull."
Recent Games: 0:49
Culling the Collection: 12:45
Board Game Etymology - 'Cull': 29:21
Announcement: 30:17
Outro: 33:51
Bloopers: 35:05
A couple weeks ago, Crystal decided to recap her first ever play of Twilight Imperium live on Twitch! This is the podcast version (you can see the video version on YouTube).
Start of Stream: 0:34
Mental Check in: 2:42
Twilight Imperium: 7:17
Crystal's Audio Clips:
#1 - After Round 1: 12:56
#2 - Mid-Game: 23:52
#3 - Interview with Scott: 32:53
Dice Tower Kickstarter Plug: 41:10
Question - non-space 4x?: 45:19
Sneak Peak of 2017 Blitzies episode (Jan. 18): 48:05
Blitz Con Excitement: 1:02:23
Outro: 1:08:36
Ambie, Cassadi, and Crystal discuss Dungeon Petz, The Downfall of Popmeii, and Majesty: For the Realm. We then talk about 2017 in board gaming with the 2017 Blitzies and our top 10 games of 2017, in this double length episode!
Announcements: 0:50
Recent Games: 4:09
2017 Blitzies: 16:07
Top 10 2017 Games: 37:59
Outro: 1:04:53
Bloopers: 1:05:57
Categories:
Biggest Disappointment: 22:58
Biggest Surprise: 26:50
Looking Forward to in 2018: 30:06
New to Us: 33:26
Ambie, Cassadi, and Crystal discuss Magic Maze, DropMix, and Twilight Imperium: Fourth Edition. We then talk about some board games that involve exchanges, and Crystal goes over the origins of the word "shuffle."
Ambie, Cassadi, and Crystal discuss Kitchen Rush, Catacombs, and Hanamikoji. We then talk about some of our favorite board game related gifts, and Crystal goes over the origins of the word "gift."
Ambie, Cassadi, and Crystal discuss Legends of Andor, Ascension, and Queendomino. We then talk about what we and our listeners are thankful for in board gaming, and Crystal goes over the origins of the word "benefit."
Ambie and Crystal discuss For-Ex and Ex Libris. We then talk about how board games can help build and support communities, and Crystal goes over the origins of the word "community."
Ambie, Cassadi, and Crystal discuss Flip Ships, Magic: The Gathering, and Near and Far. We do our first Top 5 list, and Crystal goes over the origins of the word "card."
Ambie, Cassadi, and Crystal discuss Spirit Island, First Orchard, and The 7th Continent. We talk about ethics and bias in reviewing, and Crystal goes over the origins of the word "adventure."
Ambie, Cassadi, and Crystal discuss The Pyramid's Deadline, Kobayakawa, Russian Railroads, and BONK. We talk about art and graphic design in board games, and Crystal goes over the origins of the word "art."
Ambie, Cassadi, and Crystal discuss 18OE, World's Fair 1893, and the Ferengi and Cardassian expansions for Star Trek Ascendancy. We talk about board game expansions, and Crystal goes over the origins of the word "expand."
Ambie, Cassadi, and Crystal discuss EXIT: The Game, Ethnos, and Dice Forge. We talk about dice in games, and Crystal goes over the origins of the word "roll."
Ambie, Cassadi, and Crystal discuss 1859, Rocky Road a la Mode, and T.I.M.E Stories: Lumen Fidei. We talk about Gen Con and GenCant, and Crystal goes over the origins of the word "hype."
Ambie, Cassadi, and Crystal discuss Vinhos, Unearth, and Future Tense. We talk about digital games, and Crystal goes over the origins of the word "play."
Ambie, Cassadi, and Crystal discuss Fourth Age, 1817, Kitten Klash, and Barenpark. We talk about playing games while traveling or on vacation, and Crystal goes over the origins of the word "score."
Ambie, Cassadi, and Crystal discuss 1817, 1880: China, 1857, Between Two Cities, and Mint Works. We talk about being a good sport whether you win or lose, and Crystal goes over the origins of the word "tie."