Shelley and I have a wonderful time making bus routes, then a less than wonderful time sailing down part of the Mississippi, and end with a reflection on a great area majority under-appreciated classic.
Let's Make a Bus Route by Saashi from Saashi & Saashi
Broadhorns: Early Trade on the Mississippi by Jim Harmon from Rio Grande
and
Kreta by Stefan Dora from Goldsieber - a classic that would be a solid choice for re-publication
A great way to end the Meeplefest episodes!: Analysis Paralysis, should BGG have an ability to rate other gamers? Denis gets in a rant or two, and then games we loathe and love.
Our second to last part of the conversation of the gang around the table at Meeplefest 2018. The Hunt family, Tom Lehmann, Mark Johnson, Denis, Ric, Shelley, Candy, Doug R. and the gang discuss information placed on boxes and dealing with analysis paralysis.
Along with the usual crew of Ric, Doug R., Shelley, and Denis, designers Tom Lehmann, Candy Weber, Simon Hunt, John Shulters and Sarah Graybill join the gang at the table as the conversation turns to where and when we play, thoughts about design and analysis of the choices designers make.
Matt Leacock joins the table as we continue our discussion of games we've been enjoying (or not), along with comments on the SdJ and KedJ winners and nominees. Some of the new Roll and Write (or Draw and Draw) games also get a mention.
The gang is once again around the table at Meeplefest for the first of multiple conversations about the games we play and the hobby we love. This week we focus on some of the fun titles we've been playing, as well as talking about Kickstarter (a perennial topic). Join Ric, Joe, Doug R., Candy, Denis and Shelley for this first 1/2 of the Night 1 conversation.
Shelley and I try to enjoy the luck-fest dice re-working of Istanbul, then work our farms a la Agricola in a cousin of that now venerable title (that's Uwe Rosenberg Approved!)
Istanbul The Dice Game by Rudiger Dorn from AEG
and
Lowlands by Claudia and Ralf Partenheimer from Z-Man Games
Shelley and I work to help characters of fables and legends fulfill their quests, then become citizens of the ancient city of Palmyra and work to build monuments, get rare goods, and fulfill the ruler's missions.
Shelley and I enjoy building our wineries with new possible visitors, then take the role of different countries as we gather goods, settle, and explore new parts of the world
Viticulture: Visit from the Rhine Valley Expansion by Tido Lorenz and Jamey Stegmaier from Stonemaier Games
and
Race to the New Found Land by Martin Kallenborn and Jochen Scherer from Hans im Gluck
It's time for our annual discussion of our thoughts on the Nominees and Recommended titles for German Game of the Year! The Spiel des Jahres (lighter, family games) and Kennerspiel des Jahres (still fairly light, but more involved games) are on the docket!
SdJ Nominees: Azul by Michael Kiesling from Next Move The Mind by Wolfgang Warsch from NSV Luxor by Rudiger Dorn from Queen Games
KedJ Nominees: Ganz Schon Clever by Wolfgang Warsch from Schmidt Spiele Heaven and Ale by Michael Kiesling from eggertspiele Quacksalber von Quedlinburg by Wolfgang Warsch from Schmidt Spiele
SdJ Recommended Games: 5-Minute Dungeon by Connor Reid from Kosmos Facecards by Leo Colovini from Ravensburger Majesty: For The Realm by Marc Andre from Hans im Gluck Memoarrr! by Carlo Bortolini from Pegasus/Stronghold Games Santorini by Gord! from Roxley Woodlands by Daniel Fehr from Ravensburger
KedJ Recommended Games: Clank! by Paul Dennen from Renegade Game Studios Pioneers by Emanuele Ornella from Queen Games
Shelley jumps out of her comfort zone to check out the fun little new memory game from Stronghold Games, then I can't roll to save my life in the new Schmidt Spiele dice drafting game.
Memoarr! by Carlo Bortolini from Stronghold Games
and
Ganz Schön Clever by Wolfgang Warsch from Schmidt Spiele