The group spends more time talking about design and the state of the hobby with Tom Lehmann, Susan McKinley Ross, Matt Leacock, and the rest of the gamers around the table.
Meeplefest 2017 Night 2 involves Tom Lehmann, Matt Leacock, Susan McKinley Ross and a bunch of gamers spending time discussing great games played and the ways in which rules can help/hurt learning games.
Shelley and I get a couple of solid titles to the table at Meeplefest: an excellent card game and a 'not for us, but we see the appeal' dice building game.
Capital Lux by Eilif Svensson and Kristian Amundsen Ostby from Aporta Games
Shelley and I report back on two fantastic Hisashi Hayashi games we were fortunate enough to play at Meeplefest (thanks Lorna and Joe!). They made a brief appearance on BGG's store at the beginning of August (maybe you picked up copies), but are worth hunting down (or picking up if you're a publisher!!!).
Emperor's Choice by Hisashi Hayashi from Okazu Brand
We thought we were done on that first Friday night, but right after pushing STOP on the recorder, Denis decided he needed to delve into other issues and started anther 1/2 hour of discussion and ranting (wine helps!)
I hope you enjoy this bonus episode with the microphones picking up the ambient discussions around the table.
Ric, Joe, Matt, Doug, Chris, Denis, Shelley and others join in for a discussion of the Spiel des Jahres winner and nominee, as well as more on game design, playtesting, and 'The State of the Industry' as we see it.
The first night of the annual roundtable conversations that many love to hear. This year's Friday (Part 1) has the group (with Ric, Bob, Denis, Joe H., Doug R, Shelley, Matt Leacock, and Scott Caputo) beginning with some disappointing games from the past few months, then switching gears to delve into the KedJ and SdJ winners and nominees. We end Part 1 with some rather vehement feelings on both sides of Terraforming Mars.
Shelley and I spend a few minutes talking about the winners of the SdJ and KedJ awards, then delve into a couple of games that WE could have done without.
Two great cities, but only one great game in this week's episode!
Shelley and I get a classic that we continue to love to the table, as well as a less-than-classic game that we will be ridding ourselves of as quickly as possible.
Paris Paris by Michael Schacht from Rio Grande and others
and
Barcelona: The Rose of Fire by Marco Maggi and Francesco Nepitello from Devir
Shelley and I check out two games that some were predicting would make the SdJ/KedJ nominations, but few a bit short. Find out what we thought of them!
Die Garten von Versailles by Lena and Gunter Burkhardt from Schmidt
Shelley and I enjoy two disparate games this week, building Spires through drafting and bidding, as well as building decks and exploring a dungeon while trying not to make too much noise!
Shelley and I have fun with the extensive expansion to one of our favorite 2-player-only games, then try out the latest iteration of a classic German card game.
Targi + its expansion by Andreas Steiger from Kosmos
and
Bohnanza The Duel by Uwe Rosenberg from Amigo and Rio Grande
Shelley and I get a chance to roll dice and create stained glass windows, then build our cards in different ways while employing leaders to help our cause!
Sagrada by Adrian Adamescu and Daryl Andrews from Floodgate Games
and
Mystic Vale: Vale of the Wild by John D. Clair and from AEG
Shelley and I finally get that dice game that Tony Boydell of Surprised Stare fame was raving about back on Episode 562, and enjoy an SdJ nominee before we knew it was nominated.
Mondrian The Dice Game by Israel Cendrero and Sheila Santos from Tranjis Games
and
Wettlauf nach El Dorado by Reiner Knizia from Ravensberger