Place the termite mounds on the empty gameboard. The first playing piece also brings the meerkat into the game:from its position it always looks horizontally and vertically in all four directions - but never over one of the termite mounds!
You cannot place pieces on the spaces it can see! However, a termite mound blocks its line of view and you can place pieces on the spaces behind it.
The playing pieces are placed alternately, the gameboard becomes busier and busier. With each turn the meerkat moves to a new position and the lines of view shift accordingly.
In Surikata, the aim is to place your own pieces strategically in order to block the spaces your opponent needs.
0:00 Introduction
4:48 Playing for a precise outcome
5:12 Survival Games
8:54 Control the Spread
10:53 Tower Defence
13:09 Adam in Wales Legacy
14:39 Pick Up & Deliver
16:26 Automated Opponents
19:24 One Vs All
21:37 Team Games
22:16 Limited Communication
24:51 Alpha Players
26:12 Real Time
28:19 Difficulty Levels
33:19 Individual Powers
34:50 Multi-player Puzzles
37:26 Narrative Games
38:25 Traitor Games
41:27 Semi-Coop Games
43:01 Cooperation in Competitive Games
45:13 Summary for Designers
For five thousand years, people have gathered together to play games. Each of those games has something to teach us; not just about rules, mechanisms, and themes, but also about the business of games, publishing, and achieving lasting success.
Award-winning designer Adam Porter explores the 100 most influential tabletop games in history, from timeless classics like Chess, Go, and Mancala, through mass-market icons such as Monopoly, Connect 4, and The Game of Life, to modern strategy hits like Terraforming Mars, Gloomhaven, and Wingspan.
Each chapter examines a landmark title, uncovering the design choices behind its impact and the lessons today’s creators can draw from it. Whether you’re a designer, player, or student of game design, this book offers inspiration, insight, and actionable advice, derived from the games that shaped the hobby.
About the author
Adam Porter is an award winning game designer from the United Kingdom, known for making accessible games suitable for families, and for his popular YouTube channel Adam in Wales where Adam talks candidly about his experiences pitching and licensing games to publishers. Many new designers have looked to Adam for guidance when taking their first steps in the board game industry. Adam's published games include Pikoko, Doodle Rush, Kompromat, Qwuzzle, Zooligans, Thrown, Big Bazar, Happy Hoppers, Ballot Battle, and Zing-a-Zam.
Adam's four previous books are available from Amazon worldwide.
- Adam in Wales: Board Game Designer Journal
- Adam in Wales: Playtesting
- Adam in Wales: Product Design
- Adam in Wales: Getting Published as a Board Game Designer
0:00 Introduction
0:30 What's the point of making more games?
7:04 Is playing existing games helpful?
11:49 Should first time designers design the game they like to play?
16:47 Re-pitching rejected board games
19:13 Fun is all that matters in playtesting
21:59 Deckbuilders stole their name from TCGs
Playtesting is the heart of game design. Ideas flow thick and fast for many designers, but it is only by getting them on the table in front of players that we see what we have created.
Playtesting is the process by which designers turn ideas into experiences.
This book describes:
- The purpose of playtesting
- Types of playtests
- Protecting your idea
- How many playtests are necessary
- Documenting playtests
- Forms of playtester feedback
... and then goes on to describe 100 questions you should ask during the playtesting process, with a detailed rationale for each of them.
About the author
Adam Porter is an award winning game designer from the United Kingdom, known for making accessible games suitable for families, and for his popular YouTube channel Adam in Wales where Adam talks candidly about his experiences pitching and licensing games to publishers. Many new designers have looked to Adam for guidance when taking their first steps in the board game industry. Adam's published games include Pikoko, Doodle Rush, Kompromat, Qwuzzle, Zooligans, Thrown, Big Bazar, Happy Hoppers, Ballot Battle, and Zing-a-Zam.
Adam's previous book 'Adam in Wales: Board Game Designer Journal' is available as a physical book from Amazon worldwide, or as a download from DriveThruRPG.com
Playtesting is the heart of game design. Ideas flow thick and fast for many designers, but it is only by getting them on the table in front of players that we see what we have created.
Playtesting is the process by which designers turn ideas into experiences.
This book describes:
- The purpose of playtesting
- Types of playtests
- Protecting your idea
- How many playtests are necessary
- Documenting playtests
- Forms of playtester feedback
... and then goes on to describe 100 questions you should ask during the playtesting process, with a detailed rationale for each of them.
About the author
Adam Porter is an award winning game designer from the United Kingdom, known for making accessible games suitable for families, and for his popular YouTube channel Adam in Wales where Adam talks candidly about his experiences pitching and licensing games to publishers. Many new designers have looked to Adam for guidance when taking their first steps in the board game industry. Adam's published games include Pikoko, Doodle Rush, Kompromat, Qwuzzle, Zooligans, Thrown, Big Bazar, Happy Hoppers, Ballot Battle, and Zing-a-Zam.
Adam's previous book 'Adam in Wales: Board Game Designer Journal' is available as a physical book from Amazon worldwide, or as a download from DriveThruRPG.com
Adam explores nature-themed board games like Finspan, highlighting their design choices. He also touches on the educational elements in games like Primates and Nature from NorthStar Games. Enjoy this deep dive into the board game industry and see some exciting board game releases, with loads of tips for board game designers.
0:00 Introduction
2:47 Beauty
5:16 Simulation
7:38 Education
10:41 Fantasy
14:05 Game Design Books
14:54 Set Collection
16:09 Drafting
18:54 Tableau Building
23:51 Area Control
27:07 Animal Characteristics
29:08 Who are we?
31:01 Summary
Adam Porter is a seasoned board game designer with hundreds of pitches under his belt. He is also a trainer in Communication Skills and Interview Technique. And like most board game designers, he's experienced a LOT of rejections. Here's how to take feedback while remaining professional.
'Adam in Wales: Getting Published' is available worldwide, via Amazon's print on demand service, and as an ebook.
Use the links below, or IF NOT LISTED BELOW, search on your local Amazon for Adam in Wales: Getting Published.
Playtesting is the heart of game design. Ideas flow thick and fast for many designers, but it is only by getting them on the table in front of players that we see what we have created.
Playtesting is the process by which designers turn ideas into experiences.
This book describes:
- The purpose of playtesting
- Types of playtests
- Protecting your idea
- How many playtests are necessary
- Documenting playtests
- Forms of playtester feedback
... and then goes on to describe 100 questions you should ask during the playtesting process, with a detailed rationale for each of them.
About the author
Adam Porter is an award winning game designer from the United Kingdom, known for making accessible games suitable for families, and for his popular YouTube channel Adam in Wales where Adam talks candidly about his experiences pitching and licensing games to publishers. Many new designers have looked to Adam for guidance when taking their first steps in the board game industry. Adam's published games include Pikoko, Doodle Rush, Kompromat, Qwuzzle, Zooligans, Thrown, Big Bazar, Happy Hoppers, Ballot Battle, and Zing-a-Zam.
Adam's previous book 'Adam in Wales: Board Game Designer Journal' is available as a physical book from Amazon worldwide, or as a download from DriveThruRPG.com