How to design a COOPERATIVE board game
01. September 2025 um 17:00

Review Copies Recieved: Between 2 Castles (Stonemaier Games)
----------------------------
My 'Adam in Wales: Game Design' books are available worldwide, via Amazon's print on demand service, and as an ebook.
Use the links below, or IF NOT LISTED BELOW, search on your local Amazon site for Adam in Wales..
UK: https://www.amazon.co.uk/dp/B0DJ3NM9ZT?binding=kindle_edition&ref_=ast_author_bsi
USA: https://www.amazon.com/dp/B0DJ3NM9ZT?binding=kindle_edition&ref_=ast_author_bsi
France: https://www.amazon.fr/dp/B0DJ3NM9ZT?binding=kindle_edition&qid=1741588943&sr=8-1&ref=dbs_dp_rwt_sb_pc_tkin
Germany: https://www.amazon.de/-/en/dp/B0DJ3NM9ZT?binding=paperback&qid=1741588984&sr=8-1&ref=dbs_dp_rwt_sb_pc_tpbk
Italy: https://www.amazon.it/dp/B0DJ3NM9ZT?binding=kindle_edition&qid=1741589015&sr=8-1&ref=dbs_dp_rwt_sb_pc_tkin
Spain: https://www.amazon.es/dp/B0DJ3NM9ZT?binding=kindle_edition&qid=1741589047&sr=8-1&ref=dbs_dp_rwt_sb_pc_tkin
Australia: https://www.amazon.com.au/dp/B0DJ3NM9ZT?binding=kindle_edition&ref=dbs_dp_rwt_sb_pc_tkin
Netherlands: https://www.amazon.nl/s?i=stripbooks&rh=p_27%3AAdam%2BPorter&ref=dp_byline_sr_book_1
Poland: https://www.amazon.pl/s?i=stripbooks&rh=p_27%3AAdam%2BPorter&ref=dp_byline_sr_book_1
Sweden: https://www.amazon.se/s?i=stripbooks&rh=p_27%3AAdam%2BPorter&ref=dp_byline_sr_book_1
Japan: https://www.amazon.co.jp/-/en/dp/B0DJ3NM9ZT?binding=kindle_edition&ref=dbs_dp_rwt_sb_pc_tkin
Canada:https://www.amazon.ca/dp/B0DJ3NM9ZT?binding=paperback&ref=dbs_dp_rwt_sb_pc_tpbk
----------------------------
0:00 Introduction
4:48 Playing for a precise outcome
5:12 Survival Games
8:54 Control the Spread
10:53 Tower Defence
13:09 Adam in Wales Legacy
14:39 Pick Up & Deliver
16:26 Automated Opponents
19:24 One Vs All
21:37 Team Games
22:16 Limited Communication
24:51 Alpha Players
26:12 Real Time
28:19 Difficulty Levels
33:19 Individual Powers
34:50 Multi-player Puzzles
37:26 Narrative Games
38:25 Traitor Games
41:27 Semi-Coop Games
43:01 Cooperation in Competitive Games
45:13 Summary for Designers








