The round of 32 is finished, leaving us now voting on the Sweet 16 of game cover artworks. The choices are getting more difficult.
And we have a new leader in our prediction contest. #Davecember celebrity loofish is representing his namesakes with a currently-in-first-place position for his guess...but with others on his tail.
Eryn is back to talk with me about the results of the first round voting. Half of our original 64 game cover art entries have now been knocked out of the contest. Now successive voting rounds keep halving the remaining contestants every three days. What have we seen so far? No ties, though a couple matchups were close. A few more were blowouts. Are there common threads? Surprises? Plus...Eryn teaches me how to look at art more critically...by SQUINTING. Achievement unlocked.
If you're playing along with Mark Madness this year, the time for predictions is over and you'd better start voting. Whether you've done a prediction or not, the link below takes you to the place where you can choose your favorite game cover art as 64 titles square off against each other in one-on-one matchups.
Once again, the month of March give me a chance to bring back "Mark Madness," my podcast-hosted voting contest. Like its namesake sports tournament, Mark Madness is where 64 games are pitted against each other in successive rounds of single-elimination votes. As before, I took the winner of llast year's contest, Eryn Roston, and asked him to co-host this year's contest. Furthermore, Eryn has helped define the special nature of the contest this year. It's still about boardgames, of course, but it's about boardgame art. Specifically, we're voting on the best boardgame cover art. Eryn picked four groupings, each with 16 titles apiece. Those groupings are called Divisions, and this year there are ones for Fantasy, Historical/Real-World, Nature-themed, and Science Fiction boardgame covers. You will see some you know, and some others you don't. Just by looking at the images alone you can decide which ones to vote for, but you'll have more fun if you also listen to Eryn describe why he picked these particular game covers for Mark Madness. You see, Eryn works professionally in the world of art, went to school for it, and knows more than your average bear about artwork. If you're like me, you'll learn something along the way and appreciate game art (& artists) even more.
Play along! I hope we get a good number of folks who submit their own official predictions at challonge.com, which is free. Some have already done it. You've until March 12 to submit your brackets, so you need to move quickly. Then the voting rounds will start via Geeklist polling. As you can see from the chart above, the successive rounds of this voting will start happening every three days: On March 15 we'll have the results of the first round, when 64 teams are winnowed down to 32 survivors. Then it proceeds to the Sweet 16, Elite 8, Final 4, and Championship. Who will be the winner? We expect to do "micro-episode" podcasts throughout the month to talk about each round. They'll show up in your regular feed, and I can link them here, too. -MarkFantasy Division geeklist
When did you start listening to podcasts? Do you remember your first ones? For me it was the first one ever about boardgames and the first about movies. That was Geekspeak and Reel Reviews. Even though I'm not so into wine, Grape Radio was another super early one for me. The medium was new, the tech was unfamiliar, and I loved the chance to listen to interesting audio on my commute, about unique subjects. Although those earliest shows seemed to use a lot of fancy, expensive equipment, I wondered if a more basic podcast could be produced with simple gear. On March 3, 2005, I threw my hat in the ring with Boardgames To Go, a new audio version of my blog of the same name. The response was quick & positive, so I kept at it. Two decades later, I'm still here. Twenty years is an important milestone for me. I never really saw myself doing the podcast this long. I've averaged about 18 episodes per year over that time, including some early bursts of productivity and a few longer gaps. After the pandemic I renewed my commitment to the podcast and have stuck with a first-of-the-month schedule ever since, plus some bonus episodes along the way. My audience grew, then plateaued, then settled into a longstanding core of listeners. It's no exaggeration to say that you folks are the reason I've kept at it. I appreciate [your appreciation & encouragement, and I've enjoyed meeting some of you in-person. This month you'll have to indulge me talking podcast history, motivation, and a little future planning. I can't help it. Longtime friend Dave Arnott talks through it with me, and we may not refer to a single game title! Don't worry--there will be more game titles than you can shake a stick at soon (hint: Mark Madness).
One of the only photos I have of me recording the podcast. This was from way back in 2006, when Dave & I recorded an episode about Vinci. We were at SoCal Games Day at the time, upstairs at the Burbank Moose Lodge. You may be able to see that I just have my laptop nearby, with a "Y-cable" audio splitter allowing us both to have headset mics piped into it. That's as fancy as I ever was for this podcast.
Opener: Everyone knows Aldie, right? Feels like we do. Scott Alden, the man behind BoardGameGeek, is one creative entrepreneur, let me tell ya. Anyone could've thought to make a central website where boardgamers come for information and community, but it takes more than a good idea for something to be reality. For 25 years Aldie has been adding features, listening to comments, growing the hobby, and doing way more than most to enhance boardgaming around the world. I can't believe it's been so long since I've had him on the podcast. I'll be sure to do it again soon.
Here Scott joins me to talk about the BGG Hall of Fame, where 25 famous titles were inducted into an inaugural collection. Jennifer Schlickbernd headed up the project with Aldie's blessing, and Candice Harris was responsible producing & editing the awesome videos that accompanied this launch. I was pleased to be invited to be the initial jury that came up with the games, and also pleased with the end result. We each had our own experiences & different appreciations for various titles, but it was a group effort--including much group deliberation--that resulted in the final list. Schacht The Monkey con After the interview, I go on to talk about most of the games I played at a recent, regional convention: EsCon. The games all have one thing in common--they were all designed by Michael Schacht. As long as my friends are onboard, I really have fun focusing on something at events like these. Sometimes it's SdJ winners, or trick-taking games, or pre-2000 boardgames. This time it was focused on a single designer. As EsCon host Steve Paap likes to label these things, we called it our Schacht The Monkey con.
Closer: The following month's episode will be this podcast's own 20th anniversary. Can you believe it? Dave Arnott will be on to interview me and I can tell stories (some old, some new) about the past two decades behind a laptop and inexpensive microphone. If you've got questions or otherwise want to me to talk about something, send in your feedback now. Thanks. -Mark
I've been doing this podcast for twenty years! I never would've guessed this in the beginning. The actual "birthday" for the podcast is March 3rd, so focus on the anniversary then. But for now, this is the start of Season 21. Blackjack! Despite my teasing of Davebo during the Davecember episodes about putting too much stock in games-played data...I actually keep track of it myself. I'm not 100% accurate about it, but I'm probably 95% in recent years. (Earlier years weren't as detailed or accurate.) These days I'm using te BG Stats app, sync'd online to BGG. I don't record scores or game durations, but I DO record gaming locations, and that's permitted me to conclusively look at my data with & without online plays. For my own purposes, I've always included online plays in my totals, but I get why others may not.
MJ's Games Played in 2024 with . . . and without online plays
In this episode I look back at 2024, mostly the games I played the most, but also events like conventions and games days. I was surprised to learn how many more games I played last year: more titles, more locations, more people, more new games, more everything. Now that I think about...more podcast episodes, too (thank to Mark Madness and Davecember :-) ). Along the way, the stats make me consider the nature of my boardgaming, how I play lots of favorites over & over online, while I try more new games in-person. Will it always be that way? Is that ideal? Last of all, I stumbled across a "shelfie" of my boardgame collection from 21 years ago, just about the same time I started this podcast. (And yes, those are my then-young kids' bikes in the bottom of the photo, and a toy rocking horse on the top shelf). Looking through it, I saw that my collection then was around 100 titles. It's double or triple that now. More significantly, I can see that I later sold three-quarters of this collection! Even accounting for the handful I re-acquired eventually, I can safely say that I turn over two-thirds of my collection. Put another way, that large fraction are not eternal keepers. I was disappointed to realize that, but perhaps it's ok? Perhaps many of our games are meant to be enjoyed just a handful of times, then passed on?
I know a lot of Daves, and many of them have been on my podcast. With that in mind they're helping me celebrate a new holiday, Davecember, when each of them joins for me a mini-episode sprinkled randomly this month into your feed. I'll ask each of them similar questions, and each David also gets a bit of time to bring up something they want to share with my listeners. Enjoy!
Bringing our Davecember to a fitting close, I welcome back Dave Arnott. He was the guy on my podcast earlier this fall when the idea of Davecember was born. He's been on plenty of my episodes before, but now we get to talk more about him.
I know a lot of Daves, and many of them have been on my podcast. With that in mind they're helping me celebrate a new holiday, Davecember, when each of them joins for me a mini-episode sprinkled randomly this month into your feed. I'll ask each of them similar questions, and each David also gets a bit of time to bring up something they want to share with my listeners. Enjoy!
We're winding down now. DaveO is one of the remaining Davids that's still local to me. Local enough. He's near San Diego, I'm near LA, but that's close enough to have seen each other off & on over the years. We met around 20 years ago at a SoCal Games Day, I think. Now he's my roommate at Dice Tower West game convention, and a co-conspirator to bring old favorites to the table at a convention. -Mark
I know a lot of Daves, and many of them have been on my podcast. With that in mind they're helping me celebrate a new holiday, Davecember, when each of them joins for me a mini-episode sprinkled randomly this month into your feed. I'll ask each of them similar questions, and each David also gets a bit of time to bring up something they want to share with my listeners. Enjoy!
David Reed claims to be our oldest Dave in the collection, but we're all reasonably close. Something about the audience for this podcast, I guess. Happy to have this generation.
I know a lot of Daves, and many of them have been on my podcast. With that in mind they're helping me celebrate a new holiday, Davecember, when each of them joins for me a mini-episode sprinkled randomly this month into your feed. I'll ask each of them similar questions, and each David also gets a bit of time to bring up something they want to share with my listeners. Enjoy!
The next David comes to us from a different part of North Carolina, and explains how the recent hurricane robbed them of power...but gave them a chance to play more analog games with kids.
I know a lot of Daves, and many of them have been on my podcast. With that in mind they're helping me celebrate a new holiday, Davecember, when each of them joins for me a mini-episode sprinkled randomly this month into your feed. I'll ask each of them similar questions, and each David also gets a bit of time to bring up something they want to share with my listeners. Enjoy!
I know a lot of Daves, and many of them have been on my podcast. With that in mind they're helping me celebrate a new holiday, Davecember, when each of them joins for me a mini-episode sprinkled randomly this month into your feed. I'll ask each of them similar questions, and each David also gets a bit of time to bring up something they want to share with my listeners. Enjoy!
David Corbin joins us next, doubling our count of North Carolina based Davids...but he's not our last. He comes offering David's Aphorism, as well as David's Dictum. Heady stuff...
I know a lot of Daves, and many of them have been on my podcast. With that in mind they're helping me celebrate a new holiday, Davecember, when each of them joins for me a mini-episode sprinkled randomly this month into your feed. I'll ask each of them similar questions, and each David also gets a bit of time to bring up something they want to share with my listeners. Enjoy!
Next is David Thompson, best known as the co-designer of the Undaunted series, War Chest, Resist, Sniper Elite, and as the sole designer for his Valiant Defense series (e.g. Pavlov's House) plus others.
I know a lot of Daves, and many of them have been on my podcast. With that in mind they're helping me celebrate a new holiday, Davecember, when each of them joins for me a mini-episode sprinkled randomly this month into your feed. I'll ask each of them similar questions, and each David also gets a bit of time to bring up something they want to share with my listeners. Enjoy!
As he's done many times, my friend Greg Pettit joins me for a mega-episode discussing all the games we played at BGGcon. Greg's an every-timer to BGGcon, while I went to the first one (2005), then a decade until my next in 2014 (first year I was an empty-nester), and sort of every-other-year since then. Looking back, I see I also went in 2015, 2017, 2019, 2022, and now 2024. I enjoy myself every time I go, but it's difficult to swing it every year. When you listen to this episode, you may find it helpful to follow along with our geeklist. That way you can track what games we've talked about, which are coming next, and what are 5-star ratings are. I've also inserted the game boxes here in the order discussed, which will also appear in the shownotes. The "Newest of the New" Games
A Bunch of Two-Player Games
Mostly Trick-Taking Games, or at least Card Games...but not always even that!
Mark: Fishing Steve: Trick Taking Game Conventions (here's one, and here's another) Closers: Mark: What do I think is an OG game? I can tell what it ain't! Steve: What would new boardgamers think is an OG game?
My friend Steve Paap returns to his set of interview questions for me. A year and a half ago, back on episode 214, Steve turned the microphone around on me. Now he's back with more questions for yours truly.
First, though, he tries to rile me up by having me defend my "favorite boardgame" Entdecker from a variety of BGG comments from folks who didn't like it. They rate it a 4, 3, or 2, and explain why. Does it get under my skin? Not really. He says I'm too nice for that, Maybe that's it, but the truth is that no game is really for everybody, and I'm well aware that Entdecker is less-than-average for many gamers. There are some comments I find just inaccurate and wrong, though--that's true. -Mark
Opener: Noli Closer: Just a few games that caught my eye or attention in other ways coming at Essen. Galileo Galilei, In the Footsteps of Marie Curie, Port Arthur, Amazonia Park, and Flatiron
My call for feedback earlier this year sparked both halves of this podcast. First, there was a request for me to explain my history with the best, most famous, and original CCG, Magic The Gathering. Though I dabble a tiny bit even now, there were a few years in the beginning when I dove in with both feet. It was, as we now say, a lifestyle game. I still think it's incredible, clearly one of my all-time favorites, but it's not easy to keep up with Magic and other games. Therefore it's mostly part of my gaming past, but I have such fond memories and will definitely play a game here or there in the future. Such as on M:tG Arena, the fantastic free-to-play digital version of the game. When Settlers of Catan (and Air Baron! another of my early favorites) showed up, eurogames essentially displaced Magic for me. Though we called them German Games at the time. I was hooked, and now it's been nearly thirty years. That sounds like a a long time--and it is!--but I have a hobby gaming history before Catan and Magic. I've told parts of that history on this podcast before, but when someone who listens to the show was surprised to hear I'd once worked for Steve Jackson Games, I realized it's been about 18 years since I told that story! So you'll forgive the repetition, if by some chance you remember my tale the first time. After talking about Magic, I go back to the beginning of my hobby gaming with a variety of stops along the way. There were years of wargames (both science fiction and some historical) and lots of roleplaying games. Like Magic, my RPG days are something I'll always remember fondly, but I'm not sure if I'll ever play those again.
If you're like me, you've been supplementing your in-person boardgaming with the ability to play online. I've been doing that for over 20 years, way before the covid pandemic struck. However, that worldwide event opened up the joys of online boardgaming to many more gamers, especially as they worked to keep connections going with friends they couldn't see across the table for many months. Add in the explosion of titles and popularity of BoardgameArena, coupled with the widespread use of Discord, Zoom, or other voice/video communication tools, and gamers today have more ability to stay in touch than ever before. My two guests have taken that, stuck with it, and done more than I've ever managed to do with all of my online play: make a regular game group out of it. Three years on, no longer with the pandemic as the reason, Dave and Mike continue to get together almost every week to play games together. One's in California, the other in Virginia, but they meet more regularly than most in-person game groups. Sometimes they widen the circle to include some other friends like me, but primarily this is a 2-person game group, another interesting aspect.
Like me, these guys have been around a long time, have favorites going back decades, yet in this online group they're really espousing the Cult of the New. Why is that? Why are they always learning new games, why do they enjoy online roll & writes so much, and what the heck is Tulpenfieber?! Listen and find out.
Closer: The sort of old school games I don't like -Mark
If you've followed me for any time, especially on our Discord server, you've heard me talk about a couple things: my appreciation for the "new" podcast Board Game Hot Takes, and my observations of how the energy of our hobby has shifted from when I joined it. I get to combine both of those topics into one episode by inviting one of the three BGHT hosts, Tim, to join me on the mic and use him as a representative of the "next generation" of boardgame hobbyists. He chuckles at that characterization, pointing out he's not that much younger than me, and has been playing boardgames for a few years. But that still makes him the New Kid on the Block compared to an old fart like me, and I think it shows in the types of games he & I both love.
That's what we talk about, how the bulk of the hobby may be broadening and unchanging (think about Ticket To Ride, Catan, and Azul at Target stores and on Amazon), but the energetic, active hobbyist part of the hobby appears to be compelled by crowdfunding, plastic figures, and the BGG Top/Hot games lists. I'm not trying to say that's a problem, but I am certain that's it's a difference. At the same time, there are some nice advantages for old-timers like me, whether it's improved game distribution, production enhancements (e.g. double-layer boards), and the most robust online multiplayer options we've ever seen. -Mark