BGTG 133 - 100 Great Games, part 2 (with Stephen Glenn and Mark Jackson)
The guys join me for part 2 of our 100 game countdown series.
The guys join me for part 2 of our 100 game countdown series.
Have you seen the latest video project on BGG? It's called GameNight!, literally hosted (i.e. in their home) by Lincoln Damerst & Nikki Pontius, as well digitally hosted by Scott Alden on BoardgameGeek's YouTube channel. On this podcast I got to talk with both Scott and Lincoln about GameNight!. At the time of recording they'd put out one show, but by now there are three episodes up.
http://www.boardgamegeek.com/blogpost/15465/bgtg-132-gamenight-with-scott-alden-and-lincoln
Several years ago, Stephen Glenn and Mark Jackson polled a number of experienced gamers (a few designers, many reviewers, all enthusiasts) for their top games. I was pleased to be part of it. They consolidated the results, and published them with commentary in a blog called "The One Hundred." It carried the tongue-in-cheek subtitle "The Official & Completely Authoritative 100 Best Games of All Time Ever Without Question...So There!" Not everyone got the irony of that title, but if you knew these guys you'd know they never take themselves too seriously.
Now in 2012 they felt it was time to do the survey again, adding some new people to the mix to get a broader range of input. I was happy to be asked for my input again, and then pleasantly surprised that they asked for my help with Boardgames To Go to get the survey results out via podcast. Hurray! This time around, I really like how Stephen describes it: "a fun list to discuss over coffee & pie." We were asked for our favorite games, not necessarily the best games. We even got to submit a top fifteen, which took the usual tough request for a top ten and gave us more breathing room for five more titles. I know in my case, it made it easier to add some very recent games to my longstanding faves.
As he's done for the past few years, Greg Pettit joins me on the podcast to talk about the annual Boardgamegeek convention, BGG.con (do they still call it "dot con"? I always thought that was clever.) I didn't go to the convention. In fact, I've only made it to the first one, and I hear it's only gotten bigger & better since then. Greg, on the other hand, goes every year. I really need to make it back sometime. Occurring the week/weekend before Thanksgiving here in America, the convention is timed to include a lot of brand new Essen titles in its famous game library. Even I might succumb to the "cult of the new" a little bit when presented with the opportunity to try so many brand new, exciting titles that have barely made it to this country yet. Greg is like that, too, and it's great to talk with him afterward about so many of these brand new games. With that in mind, I can chime in on a few new titles I've managed to play somehow, even though I didn't make it to the convention.For this show, Greg and I prepared a Geeklist to go along with it. This was for our own notes & preparation, but we found in prior years that it's fun to share with everyone. I always like comments here on the blog, but you may want to comment about individual games over on that listt. Towards the very end of the show, we also take a brief look back at our similar list from the previous year, too. Though we don't spend too much time on them, you know that I'm always fascinated with analyzing or merely reflecting upon what makes some games longterm keepers, and which ones we're finished with in less than twelve months. In some cases that's completely ok to have "short-term games" like that, but mostly I'm interested in those permanent keepers.
Do you read boardgame blogs? I mean, besides this one? :)
My friend Jeff Myers is a boardgame blogger, and he joins me on this episode to talk about the subject, both as a reader and an author.
In some ways, I think blogging is a lost art...and the literary form has only been around since the late 1990s. Perhaps that's because they've developed along with the Internet during that same time period. Though they started out as humble web-logs by quirky, individual authors who wanted to write about something, they exploded into the commercial and professional media world who displaced those private authors.
Except that they didn't.
While the New York Times, Huffington Post, Daily Beast, Wall Street Journal, and even consumer products such as Coca-Cola and Volkswagen have things they call blogs (and I guess they are), the blogs boardgamers care about are still around. I'm talking about individual authors with their personal point-of-view, writing style, and a talent for giving us good stuff to read. It's about the boardgames, yes, but it's as much about the author. You find a few you like, you subscribe to the blogs, and (hopefully) give the blogger some feedback.
Greg Pettit must enjoy talking about meta topics on my podcast as much as I do. After helping me on my shows about game themes (for grown-ups or otherwise!), he told me he'd been thinking about the value of a boardgame. Not boardgaming, the entire hobby, but an individual title. And not in a strictly dollars & cents way, but more of a holistic, personal value of an individual game. Ever read Zen and the Art of Motorcycle Maintenance? It might be good background for Greg's thoughts in this episode.
Every year I look forward to Essen, both for the games that are being released, and at the analysis of the hits & misses from current & previous years. This time I tried to do the same thing, but was simply overwhelmed by the volume of information. It doesn't eliminate my interest & excitement for Essen, but it takes on a different character. Which is what's it's done a time or two already due to changes in the hobby (both "press coverage" and games published).
After the last episode where I complained about geeky games, I felt a little compelled to describe a few of those games I DO happen to enjoy. It's a bonus that I got to work in a reference to Curiosity, the Mars rover that just landed.
Greg Pettit returns to the topic of narrative themes in boardgames, except that it's mostly Mark that needs to unload his true feelings about geeky versus historical themes.
http://www.boardgamegeek.com/blogpost/12349/