What?! Two episodes in the same month?! When was the last time I did that? Unfortunately, it's been a while. But as I say during the early part of this podcast, I've got a little more free time now, and I hope I can use it to publish podcasts a bit more frequently than it's been. This could change at any time, but for now I've got my fingers crossed. In this episode I do a few things. Most
Train games mean something special, at least to train gamers. Usually they involve the 18XX system and hours of deep gameplay. Oddly, though, sometimes it means a very light game such as Express. Within hobby gaming, the term predates the German style of boardgames typified by Settlers and the like. Are there games that include some of what "makes" a train game, but also includes the design/
This is a very long episode, but no one ever complains about length so I decided to keep it intact rather than splitting it into two shorter shows.Just as he did last year, my buddy Greg Pettit went to Bgg.con in 2011 and joined me on the podcast afterward to discuss the new games he played there. Like a lot of people, he focused on new releases, including a bunch that are new from this year's
First of all, welcome to anyone who discovered (or re-discovered?) my show after hearing my guest appearance on boardgame podcast, Ludology. I joined Ryan Sturm over Skype (when Geoff Engelstein was snowed in) to discuss the difference between 2-player and multiplayer games. There's also been some good follow-up discussion on Ludology's guild over at Boardgamegeek.But back here, on my own show,
I'm not even late! Not quite, anyway. The annual small (& large) game publisher extravaganza in Essen, Germany is set to start with the press day about 24 hours after I post this, and the doors open to the public the day after that. Four days of record-setting boardgame product launches and direct sales will follow, along with some sense of which games are the best ones.For those of us who don't
The recent announcement of the Spiel des Jahres winner, Qwirkle, gave me the good idea to play that game again...as well as the excuse to talk about a handful of other SdJ winners I've played "recently." Ok, not really that recent, but there was a game party last year when I specifically wanted to concentrate on games from 1999 or earlier. Quite by accident, I found myself concentrating on some
You may think it's odd or ridiculous that a guy who hosts a boardgame podcast feels uncomfortable in some social party games due to the putting-yourself-out-there part of them. But that's exactly how I feel, and my suspicion is that other boardgamers may feel the same. Meanwhile, there are clearly a bunch of other people--including boardgamers--who really enjoy the fun, laughs, and camaraderie
Part of what's kept me away from the microphone lately has been some overseas travel. First was our family T. O. A. L. (Trip of a Lifetime) to Germany & Italy. Then, surprisingly, a return visit to Europe shortly thereafter by just me because of a new assignment at work. Though neither of those trips were about games, I couldn't help getting in SOME shopping and playing while I was over there.
Here's a podcast that I recorded with my buddy DaveO last summer. You probably know that I prefer lighter games. Well, DaveO likes the heavier stuff (as well as some quicker games). We got to talking about that, and the conversation drifted to our differences in opinion about the number of players in a game. I felt that five was a troublesome number, while he could quickly think of several
I'm posting this show again to get the correct version in the RSS/iTunes feed. (An earlier posting of this show erroneously copied an earlier episode.) Sorry for the trouble. -Mark
For the first hours after it was posted today, the latest podcast episode had a glitch that meant subscribers were getting a repeat of the previous episode #110. A couple astute listeners brought that to my attention, and I was able to quickly fix it. If you're one of those that got the wrong episode, try redownloading. (In iTunes, I got it to work be deleting the duplicate show, the un- and
At long last, another "All About" show, the format in which a guest and I talk through a particular game in great detail. This time we tried something a little different, discussing the entire series of fast-playing games in small, square boxes called Easy Play by German publisher Schmidt Spiele. Since we covered so many games in this episode, this is one of my longest shows ever, nearly two
At long last I've managed to make all of Boardgames To Go's five and a half year podcast archive available on iTunes! They've always been available through this blog, but the process was cumbersome (at best). Now by getting all of the shows into the main podcast feed, podcast accumulators like iTunes (the 900-lb gorilla), iPodder, Podtrapper, Zune, etc. should all have the entire back catalog of
Whew! I hurried up and recorded Part 2 of my annual "Essen Anticipation" episode so I could get it posted before the Spieltage itself. Hopefully some of the people who wanted to listen to it before the show opens (even when traveling there?) will get it in time. This episode is more like my Essen shows from previous years. I talk a little about about general things, then launch into a long
It's that time again. Time for excitement about the Spiel game expo (Internationale Spieltage) held in Essen, Germany every October. Even when my fall season gets busy with work, kids' school, and other activities, there's always this time when I start living vicariously through the pre-, post-, and (now) during-the-event reports. Over a decade ago we heard about the new titles debuting at
Not only has the podcast not blown up yet (at least I think that's right), but this morning I managed to Undo something I fiddled with on the feed that I later regretted. Though it hasn't gotten me any closer to having all of the podcast archives in iTunes--that's still my major project--I'm hoping I've restored things back to their previously working condition. That's because a listener reminded
You should know that I'm still here. And by "blows up," I just mean that the feed may disappear from iTunes, or stop showing podcasts attached at all. Or it may be just fine. Either way, Boardgames To Go is still going strong, just publishing erratically as usual. All that's happening is that I'm transitioning the hosting location and blog/podcast feed details from a multi-site mess to
I grabbed two of my artistically talented friends (Greg did my podcast logo!) and put them on the microphone to talk about their hobby-within-a-hobby: handcrafted games. These guys have both taken a known, existing boardgame or two and hand made their own copies. It might have been to create something that's hard to get, or it might have been to make a personalized, deluxe version of a favorite
For a while now, listeners of the podcast have asked for an easier way to access all of BGTG's archives. They've actually always been available, but it takes some work. You have to click on one of the archive pages, then find a show and click on its MP3 link to play it through your browser, or right-click it to save it to your computer for later copying to your player or importing into iTunes.
Got those acronyms? Now Boardgames To Go has its own existence on Boardgamegeek. This is in addition to this blog & website, which I intend to always be the podcast's true home. However, for some it may be convenient to keep up with the podcast from BGG, along with their other favorite boardgame podcasts. Like so many features that Aldie adds to that amazing site, its full potential isn't yet