The Problem With Every Co-op Game
02. September 2026 um 16:30

This video breaks down why that happens — the same thing that makes co-op games feel social (full shared information) is exactly what lets one person take over. Then we look at the two design tools that actually fix it: hidden information (giving each player something only they control) and split-the-table pressure (throwing enough problems at once that the group has to divide up).
We also talk about what studying this problem taught us at Pektis — even though our own games, Fintastic Sea (an ecosystem-building card game) and Wanderlust (a route-building travel game), are competitive. The lesson still applies: every player, in every game, needs a reason to care about their own turn.
Pektis Studio is an indie board game publisher. We make games and we talk honestly about how they're designed.
🐠 Fintastic Sea and 🌍 Wanderlust — links in our profile.
00:00 The person who takes over every co-op game
00:34 What a co-op game actually is
00:54 The quarterback problem
01:28 Why co-op invites it
02:08 Hidden information
02:46 Split-the-table pressure
03:23 Spotting great co-op design
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ABOUT PEKTIS STUDIO
We're a three-person indie board game studio in Offenbach, Germany. We've published Fintastic Sea, an ecosystem-building card game, and Wanderlust, a route-building travel game with 68 destinations. We're currently building Battle of the Knollen — a fantasy battle game with potato heroes — and sharing the design process as we go.
BATTLE OF THE KNOLLEN:
Follow the campaign on Gamefound:
→ https://gamefound.com/de/projects/pektis/battle-of-the-knollen
OUR GAMES
Fintastic Sea → https://www.pektis.com/de/product-page/fintastic-sea
Wanderlust → https://www.pektis.com/de/product-page/wanderlust-discover-the-world-kickstarter-edition
Join our discord for playtesting→ https://discord.com/invite/z7HxDcfEgX
Follow us on Instagram for behind-the-scenes! https://www.instagram.com/pektis.studio/
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