Tom Vasel, Zee Garcia, and Mike DiLisio, and takes a look at ten games that, in some way or other, were revolutionary, period defining, or otherwise ahead of their time.
Intro: 00:00
Gamefound Spotlight: 3:22
Hexblem: 4:30
Illiterati: Red Herrings & White Roses: 8:41
The Magnus Archives: 10:55
Hell of a Deal: 12:32
Dino Farmers: 15:54
Hyve: 19:19
Regicide Inferno and Crown Duels: 23:38
Brass: Puttsburgh: 26:08
The Great Sea and Towers of Sifnos: 31:59
Here to Slay Dungeons: 35:54
Deep Rock Galactic: Collectible Figurines: 39:24
Company of Heroes - Desery Warfare: 41:38
Dusk Runners: 43:07
Cosmic Horror: 45:06
Impropriety: 46:59
MrMeeple Board Game Geekwear: 49:41
Pirate Borg: The Winds of Hell: 50:58
Dice Tower Spotlight: 52:10
Tembo: 53:54
IRONIQ: 56:11
3D Ptintable Pinball Machine: 58:23
GapaSea Walkie-Talkie Glasses: 59:43
Tom's Pick of the Week: 01:02:24
Joey's Pick of the Week: 01:03:12
Mike's Pick of the Week: 01:04:02
Zee's Pick of the Week: 01:04:42
Milla's Pick of the Week: 01:05:15
In Naishi, you will seek to improve your Japanese state as efficiently as possible. However, you will not be free to change the positioning of your cards at will. You must replace the cards in your hand and in your tableau with cards from the central river while respecting their positioning. You will also have the possibility to send your emissaries to reorganise states, create new opportunities or force your opponent into a trade
0:31 Overview
1:59 Imperial Court
3:30 End game...
4:51 In summary
The Dice Tower continues their role playing game campaign series in the Pirate Borg setting. What adventures will our cast of miscreants find themselves in this time? Just you wait and see!
It's time to build, Architect! Welcome to Sunleaf Grove, where a community of animal residents work paw-in-paw/fin/hoof/claw to build a home in harmony with nature – and they need your help! As a Grove Architect, you’ll plan projects, organize supply lines, and transform timber into beautiful, sustainable structures. Gather fallen wood from the forest floor, float it downstream, shape it into sturdy planks, and raise buildings of every size – from snug burrows to towering treetop apartments. Collect, craft, build: it's a peaceful, puzzle-y cycle!
0:33 Overview
1:30 Card actions
2:29 Projects
3:23 In summary
The Dice Tower checks out a new game about living your best life from adolescence to adulthood, Coming of Age. It's hard to know it's the good times when it's the good times.