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Metascaling in Roguelike games

21. August 2022 um 15:42

(Further thoughts on Across the Obelisk that weren’t in my review).

Is it literally impossible to win Across the Obelisk on your first play? (Or, more realistically, can an experienced player start a new campaign with no XP and win?) I suspect a great player could, but apart from not having unlocked various cards, the characters are literally weaker. After each (failed) run I’ve got XP that I can spend to boost characters. More damage, more HP, more resistances. An extra mana on the first turn (and mana is saved). And I just unlocked a new equipment type (pets).

Hades really leaned on this, but in Hades it made sense. When you “died”, you were simple returned to the Hell you were trying to escape. You were still you. You retained your knowledge and skills! Slay the Spire doesn’t really have meta-scaling. You have your knowledge (and the in game events do imply you are being reincarnated with some of it), but you start each run with the same deck and one random gift. It’s like Nethack in that the only scaling is that you’ve gotten better at the game.

Old school arcade games were difficult because the designer didn’t want people to play too long on a quarter, but didn’t want game over to be a few seconds. Perhaps the new dynamic is “I want people to feel like they are getting better, even if they aren’t.”

Just a thought.

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