Part 2! Skull, Spyfall, Sheriff of Nottingham, and Dead Man’s...
Part 2! Skull, Spyfall, Sheriff of Nottingham, and Dead Man’s Draw.
Part 2! Skull, Spyfall, Sheriff of Nottingham, and Dead Man’s Draw.
In a Board Games With Friends first, it’s a double feature! Rainbow Dash will come back with her recommendations for holiday games that are a little spicier next [unit of time] when I can get around to drawing the update.
Once again this time’s games are:
Timeline, The Mind, Codenames, and Sushi Go.
hey check it out i’m gonna be at Bronyscot in a couple of weeks! I know it’s kinda way too late for this to influence anyone’s weekend plans but HEY look for me there if you wanna hang out! I’ll be in the games room and doing an animation thing and probably doing something similar to what I did at Galacon where I just walk around blasting Eurobeat from a speaker.
See you there!
Hey there table friendos! It may interest you to learn, if you are heading to Bronyscot, that I’ll be bringing a couple of custom horse™ conversions of Popular Board Games® to inflict on the general public: Changelingfall (a FiM-themed version of social deduction farce Spyfall), and Crossfire: Fallout Equestria (who knew, it’s a Fallout Equestria-themed version of social deduction accusation machine Crossfire).


In addition to these games, I should be bringing everything I brought to Galacon plus more:
And maybe more! I’m sure someone will turn up at some point with a copy of Shipfic, and I wouldn’t put it past myself to pick something up in a Glasgow game shop on my way there.
Unfortunately I have not got the art credits on Crossfire because it was a
rush job for a one-time convention party piece and these are not going to be sold, though if anyone is interested I should be able to produce art credits on the day. (All the art for Changelingfall is plundered from the show).
We love RPGs, but we love them more for the RP than the G. The unique aspect of roleplaying games is the way the players collaborate to steer the story and create situations out of whole cloth, and the mechanics provide a framework - be it more or less rigid - to facilitate the creativity of the players. We don’t mean to dunk on people who love RPGs for the combat puzzles provided by the mechanics, that’s just not what we turn to RPGs for. As such, we don’t really care that much about the minutia of differences between systems. We’ll happily sit down with either.