Normale Ansicht

Published — 23. Oktober 2019 Board Game Design Lab

The Making of Hunted with Gabe Barrett, Drew Corkill, and Jorge Velez

23. Oktober 2019 um 15:18

For this episode, I’m doing basically a design diary for my latest game, Hunted. I talk about inspiration, playtesting, and development, and I interview the graphic designer and the artist to discuss their creative processes.

Hunted has been a blast to design, and in this episode, I go through all the ins and outs of how it came to be.

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