Diver Go! Game Review
I realized long ago that publisher Itten has a library of games that balance precariously on a knife’s edge between Game and Novelty, often tipping towards the latter. They make fun, silly games that hinge on a hooky idea, games that often make a great first impression without offering anything for you to sink your teeth into, or even much of anything to gnaw on. Itten titles are often best as objects of appreciation, kooky displays of what creativity can lead to. My partner referred to them once as “coffee table board games,” a description so exact that I envy its creator.
The mileage you get out of any Itten game is by necessity directly proportional to how much mileage you get out of the hook, and how much you enjoy the presentation. The aesthetic of Crash Octopus, which looks as good on a table as any game ever has, has to be enough to hold your attention, because the game itself isn’t much. A game like Gravity 3 can only interest you if the very concept of a game made out of 15 small weights is enough to get you through the door. I am tempted to compare Itten to publisher Button Shy; they are each in their own way one of the hobby’s most consistently experimental…
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