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How to Be a Great Playtester with Peter C. Hayward

20. März 2019 um 13:10

Peter C. Hayward, founder of Jellybean Games, discusses how to be a great playtester.

Peter often gets paid by publishers to playtest games and probably playtests more games than anyone you know. He’s got great advice on what it looks like to be the most helpful playtester at the table.

Be sure to check out Peter’s new game on Kickstarter HERE.

The post How to Be a Great Playtester with Peter C. Hayward appeared first on Board Game Design Lab.

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Playtesting Pro Tips with Jay Cormier

06. März 2019 um 13:30

Jay Cormier, designer of Belfort and tons of other games, discusses tons of ins and outs of playtesting.

Jay has been designing games for over 15 years and has a ton of experience and advice on how to get to the best game possible. 

And be sure to check out Jay’s playtest journal on Kickstarter HERE.​​

The post Playtesting Pro Tips with Jay Cormier appeared first on Board Game Design Lab.

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Creating an Online Playtesting Group with Daniel & Connie Kazmaier

12. Dezember 2018 um 14:05

Daniel and Connie Kazmaier discuss how they put together a rather large online playtesting group for their game, Chai.

They have nearly 800 playtesters in their group and go into how they’ve nurtured and developed it.

The post Creating an Online Playtesting Group with Daniel & Connie Kazmaier appeared first on Board Game Design Lab.

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Playtesting with Assad Quraishi

12. September 2018 um 14:25

Assad Quraishi, designer of Genesis: Battle of Champions, talks about playtesting.

Assad is a professional user interface designer and has a ton of insight on testing.

Resources mentioned in the show:

Here is some info about James Bach:
And for James Whittaker

The post Playtesting with Assad Quraishi appeared first on Board Game Design Lab.

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Getting the Most out of a Design Convention with Tony Miller

14. Juni 2017 um 20:48

Tony Miller, attendee of double digit design conventions, discusses why it’s so important to attend design cons and what you need to take with you to get the most out of your experience.

The post Getting the Most out of a Design Convention with Tony Miller appeared first on Board Game Design Lab.

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Lessons Learned from Blind Playtesting with Mike Mihealsick

17. Mai 2017 um 15:07

Mike Mihealsick, from Coalition Games, discusses all the lessons and insights he’s learned after facilitating hundreds of blind playtests. Blind playtesting is the purifying fire in which we truly get to find out what our games are made of, and Mike offers a ton of advice on how to navigate the process well.

The post Lessons Learned from Blind Playtesting with Mike Mihealsick appeared first on Board Game Design Lab.

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How to Playtest like a Pro with Rob Daviau

12. April 2017 um 16:52

Rob Daviau, designer of Pandemic Legacy, and I discuss how to run playtests like an absolute pro.

Rob started designing games for Hasbro before moving into the designer game space, and he has a TON of insight on how to playtest your way to an amazing game.

The post How to Playtest like a Pro with Rob Daviau appeared first on Board Game Design Lab.

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