We finally got Thebai, the newest release from Boards & Dice, to the table. After seeing it at Gen Con, the production immediately caught our eye, and the designers hinted at the kind of tough, timing‑sensitive decisions players would face. That promise absolutely shows up in play. Turns are wonderfully clean—place your die, resolve the action, then move your Archon for a bonus action—but the simplicity hides a surprising amount of depth. Positioning is everything. The strongest move in the moment can easily create problems down the line, and the board state shifts just enough each round to keep you second‑guessing your priorities. On top of that, the looming battles add a steady undercurrent of tension. You can’t ignore them, even when you’re tempted to chase a clever combo elsewhere. Thebai ultimately becomes a race for victory points, and the endgame accelerates fast. Points pour in quickly, so timing your big plays matters just as much as choosing the right ones. It’s a sharp, elegant design—easy to teach, but full of those delicious “oh no, that changes everything” moments that make Boards & Dice titles so satisfying.
We love historical games that look beyond the familiar battles and instead explore the lesser‑told moments—especially those late‑war pivots where everything hangs by a thread. WunderWaffen fits that niche perfectly. The Allies are closing in on Germany, and the German player is scrambling for a last‑ditch path to victory through experimental research. It’s a tense, asymmetrical setup, but not a simple 3‑versus‑1 scenario; only one player can win, so everyone has to keep each other in check, even if that occasionally means helping Germany to prevent someone else from running away with the game. One of the standout mechanics is the turn structure. Each round, you choose two of your three action tokens to use and must hand the third to another player. That single decision point creates delicious pressure—what you keep, what you give away, and who you empower all shape the board in subtle ways. It’s a small rule with big strategic consequences. The game moves quickly, and for groups that enjoy negotiation, table talk becomes an extra layer of strategy. Deals, promises, and threats can shift the momentum just as much as the research tracks or battlefield positioning. WunderWaffen ends up being a fast, interactive contest of timing, leverage, and opportunism—exactly the kind of historical “what‑if” experience that keeps us coming back.
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Paula is here to lead the gang in some highly fashionable rounds this week!
This Game is Broken is a comedy board game panel show with Matthew Jude, Dave Luza, Paula Deming, Nick Murphy and Mike Murphy. We play a lot of nonsense games full of role playing and trivia as well as other fun stuff which can be found at the links below.
Arkwright is an economic engine-builder that revels in its own weight. It drops players into the heart of the Industrial Revolution and asks them to run competing factories—managing workers, improving machinery, manipulating prices, and navigating the volatile tides of supply and demand. What makes it so gripping is the way every lever you pull affects the entire market. Lowering prices might boost sales but crush profits; upgrading machines cuts labor costs but risks unemployment penalties. It’s a game where efficiency is power, foresight is everything, and every decision feels like it echoes across an entire industrial landscape.
We’re heading back to Plum Island to talk about the desperate scramble to evacuate civilians from an infected coastline—and how the new expansion tightens the experience into a sharper, faster, and even more chaotic rescue puzzle. But that’s not the only horror creeping into the episode. Marty and Vanessa dive into Film Fatale, the newest scenario for Arkham Horror: The Card Game, where silver‑screen nightmares spill into reality and investigators find themselves trapped in a reel of stylish, cinematic dread.
To balance all that terror, we close things out by building something far more peaceful—an entire ecosystem in Pondscape. Frogs, insects, and shifting waterscapes weave together as we try to craft the most harmonious (and high‑scoring) pond possible. It’s a gentle puzzle with clever spatial decisions, offering a refreshing contrast to the tension earlier in the show and reminding us how beautifully varied the board‑gaming world can be.
Thanks for listening and appreciate all the support
Mike is at the helm with Taglines, Buzzwords and some very mysterious ratings.
This Game is Broken is a comedy board game panel show with Matthew Jude, Dave Luza, Paula Deming, Nick Murphy and Mike Murphy. We play a lot of nonsense games full of role playing and trivia as well as other fun stuff which can be found at the links below.
A long time ago, we got to play the game A Study in Emerald, so we were very interested in the reimplementation. Cthulhu Dark Providence plunges players into a tense, investigative struggle against cosmic dread, blending noir‑style mystery with the creeping inevitability of Lovecraftian horror. The game uses the combination of tight resource decisions, escalating threats, and growing insanity that make every choice feel like a step deeper into the abyss. But is it better than what we remember, take a listen to find out.
Campy Creatures and Fantasy Realms: Greek Legends offer a wildly different moods, each with its own charm. Campy Creatures is a fast, clever bluffing game where you command classic movie monsters to outwit rival mad scientists. Fantasy Realms: Greek Legends adds mythic flair to the beloved combo‑building formula, letting players craft powerful hands inspired by gods, heroes, and legendary artifacts. Together, these games form a vibrant spectrum—from spooky pulp fun to grand fantasy world‑building—each scratching a different strategic itch.
The Gilded Realms blends city‑building with a clever, almost puzzle‑like tableau system that evolves every round. Cards you place steadily march downward through your tableau, and when they reach the bottom, they convert into precious resources—fuel for expanding your kingdom, unlocking card abilities, or mustering an army before the looming invasion arrives. That slow, predictable cadence creates a satisfying rhythm: every placement is an investment, every advancement a small payoff, and every turn a chance to set up something bigger.
Interaction is light, with only the occasional skirmish to break the solitude, so most of the tension comes from managing your own tight economy. Resources never feel abundant, and the game constantly nudges you toward tough, meaningful decisions about what to prioritize and what to sacrifice. If you enjoy kingdom builders that reward planning, efficiency, and a touch of long‑term foresight, The Gilded Realms is absolutely worth exploring.
A viking fighting for Olav the Holy at Stiklestad gets an arrow in the eye. The man pulls the arrow out, his eyeball still on out it, and says: "Det jaggu nærme nasen! (That was damn close the my nose)"
Another viking fighting for Olav at Stiklestad gets an arrow through his heart. He manages to pull the arrow out and study it. With his dying breath he says: "Eg har fettslintrat kring hjartet. Kongen har fødd meg vel. (I have fat arround my heart. The king has fed me well)".
00:00 Intro
Games We Played Last Week
00:48 The Druids of Edora (Stefan Feld, alea 2025)
02:55 Tidal Blades 2: Rise of the Unfolders (Tim Eisner, Ben Eisner, Druid City Games 2024)
08:20 Siege of the Citadel (Richard Borg, Jay Little, Kevin Wilson, Modiphius Entertainment 2019)
Nick hosts a show full of bananas, toast and very odd choices.
This Game is Broken is a comedy board game panel show with Matthew Jude, Dave Luza, Paula Deming, Nick Murphy and Mike Murphy. We play a lot of nonsense games full of role playing and trivia as well as other fun stuff which can be found at the links below.
Every so often, a set of games lands on the table that feels like a curated journey through time and that is what we got in this episode. First up is Night Soil where we are basically poop pushers through the streets of London in the 15th century. This game cleverly challenges players with a worker placement style of game that can fill both rewarding and frustrating at the same time.
Then comes Tulip Bubble, which flips the tone entirely. Gone is the damp, stinky sewers—now you’re in the bustling markets of 17th‑century Holland, chasing fortunes in the most famous economic bubble in history. The game thrives on timing, speculation, and reading your opponents as much as the market itself. Prices rise, collapse, and ricochet with emotional volatility, and every round feels like a miniature psychological standoff. It’s fast, sharp, and deliciously stressful in the best way.
Rounding out the games are Mini Express and Ichor, two games that couldn’t be more different yet both deliver rich strategic tension. Mini Express is a lean, elegant rail game built on shared incentives: every track you lay and every share you take strengthens someone else as much as you. It’s a puzzle of timing, tempo, and subtle positioning. Ichor, on the other hand, plunges players into a Greek mythology world where asymmetric power challenges players in an Othello style game. Its resource‑driven push‑and‑pull creates a brooding atmosphere, rewarding ambition while constantly reminding you that brillant flashes of strategy can suddenly disappear before your next turn. Together, these four games form a wonderfully varied journey each offering its own flavor of tension and delight.
It's a 'new year same us'. This week Dave has some lies, some songs and some sounds...
This Game is Broken is a comedy board game panel show with Matthew Jude, Dave Luza, Paula Deming, Nick Murphy and Mike Murphy. We play a lot of nonsense games full of role playing and trivia as well as other fun stuff which can be found at the links below.
It's a bloopers bonus show! Thank you so much for a fantastic 2025 and here's to a great 2026!
This Game is Broken is a comedy board game panel show with Matthew Jude, Dave Luza, Paula Deming, Nick Murphy and Mike Murphy. We play a lot of nonsense games full of role playing and trivia as well as other fun stuff which can be found at the links below.
In some ways, the origin story of the podcast can be traced back to Sentinels of the Multiverse. Upon arriving in Kingston, Mark was at a games event at someone's home, and he saw that someone had brought a then-complete set (this was a few expansions ago) of Sentinels. He knew that this person, namely Walker, was a person worth knowing. It therefore seemed fitting that on one of Mark's last days in Kingston that he, Walker, Huey, Dewey, and Louis play Sentinels.