[BONUS] Evan Derrick on the Dos and Don’ts for Artists
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James Van Niekerk, professional graphic designer and creator of Valor & Villainy, discusses colors, fonts, hierarchies, and tons of other concepts that you need to think about when working through the graphic design of a game.
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Adrienne Ezell, professional board game artist and art director, discusses how to work effectively with artists.
Adrienne has been a pro artist for 15 years and now works full time in the board game industry. We talk communication, contracts, timelines, costs, and everything in between.
Link to the 3d box maker we discussed: https://www.boxshot.com/
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Nolan Nasser, illustrator and founder of Deep Water Games, discusses art direction in board games.
Nolan has a ton of experience in directing art for well known games and shares a great deal of what he’s learned over the years.
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Daniel Aronson, professional graphic designer and game designer, discusses the importance of being intentional with all the graphic design in your game. We talk fonts, color choices, layouts, branding, and more in this information full episode.
Daniel is the designer of “El Dorado,” which just launched on Kickstarter. Check it out here.
The post Graphic Design and Its Effect on the Player Experience with Daniel Aronson appeared first on Board Game Design Lab.
Ryan Laukat, founder of Red Raven Games, discusses how to create a beautiful game that is also functional. Ryan does his own art for all of his games, so he has an incredible understanding of the tug of war a designer and artist can have when trying to make a game look great but also work well for the players.
We also talk about some best practices when hiring and working with an artist.
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