[BONUS] Andrew Birkett on Working a Booth at a Convention
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Andrew Birkett, founder of Atheris Games, discusses what it looks like to be an indie game publisher.
Andrew has been running his own game company for four years, and we do a deep dive into the ins and outs of the publishing world.
And be sure to check out Andrew’s game Ruins of Mars which is on Kickstarter HERE.
The post Running an Indie Game Publishing Company with Andrew Birkett appeared first on Board Game Design Lab.
Glenn Ford, the lead developer for Gaslands, discusses all the ins and outs of being able to legally place the CE mark on the back of your game box.
There are a ton of misconceptions and misinformation about the process, and Glenn goes through everything step-by-step to make sure it’s crystal clear.
And for more reading on CE Marking:
https://www.gov.uk/guidance/toy-manufacturers-and-their-responsibilities (UK government advice)
http://www.btha.co.uk (British Toy and Hobby Association)
And be sure to check out Glenn’s new game Moonflight on Kickstarter HERE.
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The post [BONUS] Ann Losito on Tips for Streaming appeared first on Board Game Design Lab.
Ann Losito, Twitch streamer with Twist Gaming, discusses how to engage with media as a game designer.
In today’s world, designers and publishers are more and more having to be on top of their media game in order to be successful. Ann and I get into what that looks like.
The post Media and Game Design with Ann Losito appeared first on Board Game Design Lab.
John Brieger, professional freelancer, discusses what it looks like to make a living working on board games.
John is a designer, developer, editor, and more, and he’s been working on games full-time for about a year.
The post Freelancing in the Gaming Industry with John Brieger appeared first on Board Game Design Lab.
The post [BONUS] Geert Sillevis on Translating a Game appeared first on Board Game Design Lab.
Evan Derrick, designer of Detective: City of Angels, discusses his own journey and his advice on how to go pro in the gaming industry.
Evan works for Van Ryder Games and has been a full-time pro for over a year.
And be sure to check out Hostage Negotiator: Career on Kickstarter HERE.
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The post [BONUS] John Coveyou on Building a Brand appeared first on Board Game Design Lab.
Patrick Rauland, designer of Fry Thief, discusses product management and how it relates to game design.
Patrick has worked as a pro product manager in the software industry, and there are tons of ways that understanding product management will make you a better designer in everything from prototyping to playtesting to running a Kickstarter.
Patrick’s game, Fry Thief, is on Kickstarter right now and is already fully funded. Check it out HERE.
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The post [BONUS] Jason Tagmire on Kickstarting Small Games appeared first on Board Game Design Lab.
The post [BONUS] Eric Rayl on How to Film a Great Video appeared first on Board Game Design Lab.
Jamey Stegmaier and I discuss what went wrong with my Kickstarter campaign and what I’m doing differently for the relaunch.
Check out the relaunch of The Final Flicktier HERE.
The post [BGDL+] My Kickstarter Post Mortem appeared first on Board Game Design Lab.
The post [BONUS] Aron West on Building a Fanbase appeared first on Board Game Design Lab.