Mark Rosewater, head designer for Magic: The Gathering, defined three player archetypes back in 2002, and we figured it'd be fun to see how we can apply them to, not just board games, but your three beloved hosts. We look into what makes a Timmy, Tammy, Johnny, Jenny, or Spike tick, and try to find some board games each might like. Before we profile ourselves, we talk about FlickFleet, Québec, and Ra.
02:13 - FlickFleet06:19 - Québec09:10 - El Grande10:29 - Tapestry15:00 - Ra21:56 - Magic: the Gathering Player Archetypes31:08 - Gùgōng40:27 - The Voyages of Marco Polo40:55 - Rising Sun41:19 - Crokinole41:47 - Dominion42:47 - Terraforming Mars43:15 - Tzolk'in: The Mayan Calendar43:50 - Cosmic Encounter44:47 - Dune45:31 - Glory to Rome
For this episode, it’s just me on the show, and I’m taking some time to look back at where the BGDL has come from, look ahead to where we’re going, and answer your questions.
It’s been an amazing three years of episodes, and I’m excited about what’s next!
This game is broken is a comedy hobby board game panel show and we play a lot of nonsense games and do other fun stuff which can be found at the links below.
In episode 192, The gang starts out by going back to some of the Short Topics from the last episode and updating with some new information followed up by something of the games we've been getting into lately. Then we jump into a deep dive review of Everdell from Chip Theory Games and look back at both Too Many Bones from Chip Theory Games and War Chest from AEG. Then after Tony T gives us a rundown of all the most important news items from around the tabletop gaming world, we have a roundtable discussion about Board Games Expansions. Everdell Overview 01:02:12, Everdell Review 01:06:46, Too Many Bones Look Back 01:32:52, War Chest Look Back 01:37:27, News with Tony T 01:41:49, Board Game Expansions Discussion 02:31:22
In this show, we talk about Tapestry, Chocolate Factory, and Rail Pass! We answer questions, including a malicious genie, Monopoly today, the magic number of players, and when to restart a rules explanation! We then end the show talking about our top ten horror themed games.
(Side note: We think we've identified the problem with Tom's mike - should be fixed by next show!)
The saturation point is the point at which you can no longer dissolve a deck of cards into a bottle of water. I am told that in summer, it feels hotter than it is really is because of all the board game particles diffused throughout the air. It gets really hard to breathe sometimes--my cousin nearly choked on a cube, once. The dewpoint, I think, is the temperature at which a full copy of Catan will coalesce out of nowhere. Join us for our podcast about science.
AYURIS: Thunderstone Quest 2m22s (Mike Elliott, Bryan Reese, & Mark Wootton, AEG, 2018)
Games Played Last Week: -Teotihuacan: Late Preclassic Period 4m06s (Rainer Ahlfors, Andrei Novac, & Daniele Tascini, Board2Dice, 2019) -Tigris & Euphrates 6m07s (Reiner Knizia, Hans im Gluck, 1997) -Cockroach Poker 8m36s (Jacques Zeimet, Drei Magier Spiele, 2004) -Sidereal Confluence 10m22s (TauCeti Deichmann, Wizkids, 2017) -Slide Quest 12m27s (Nicolas Bourgoin & Jean-François Rochas, Blue Orange, 2019) -Obscurio 13m24s (L'Atelier, Libellud, 2019) -Mental Blocks 16m49s (Jonathan Gilmour & Micah Sawyer, Pandasaurus Games, 2019) -Conspiracy: The Solomon Gambit 19m17s (Rob Daviau, JR Honeycutt, Justin D. Jacobson, & Eric Solomon, Restoration Games, 2019)
News (and why it doesn't matter): -Time Machine, Redux 22m42s -Tajuto: Fresh Take on Buddhism 25m58s -Pfister's Bizarre Rewriting of History, Again 29m15s -Doesn't he know that Scott Pilgrim's the best fighter in the province? 31m31s -Warhammer Underworlds Beastgrave: Pre-Made Decks 32m33s
It's a bonus show, recorded live at the Lizard House during Dice Tower Con 2019! We were a little bit excited as it was the first time we'd all been in the same place at the same time. We hope you enjoy and thank you to our patrons for literally making it possible.
Space Explorers is a richly thematic card game inspired by Soviet-era agitprop art. Driven by a wide range of action and card synergies, the game is simple to learn but packs a compelling amount of depth into a 30 minute experience.
In this episode Elaine and Efka share some BIG NEWS (03:23 ) and talk about such potentially excellent board games as:
Chocolate Factory ( 07:11 )
Sabotage ( 19:31 )
Irish Gauge ( 34:59 )
Tapestry ( 50:13 )
Don't forget to visit our Podcast website at http://nopunincluded.com/podcast and leave a comment!
The youngest Meeplefesters join the conversation as we delve into why they enjoy gaming, and then continue long-standing conversations about teaching games, reading game rules, and using tech in board games.
On the mics are
Susan McKinley Ross (Qwirkle, Qwirkle Cubes, Color Stix, Hoot Owl Hoot)
and
Joe Huber (Caravan, Ice Cream, Scream Machine)
along with Ric Bretschneider of the Fanboy Planet Podcast,
Ambie and Crystal discuss TransAmerica and The Quacks of Quedlinburg: The Herb Witches. We then talk about some games we don't play enough and why it's hard to get them played, and Crystal goes over the origins of the word 'rare.'
Recent Games: 0:47
Games We Don't Play Enough: 8:29
Board Game Etymology - 'Rare': 23:49
Outro: 25:52
Bloopers: 26:56
TransAmerica: https://boardgamegeek.com/boardgame/2842/transamerica
The Quacks of Quedlinburg: The Herb Witches: https://boardgamegeek.com/boardgame/269259/quacks-quedlinburg-herb-witches
Inspired by BoardGameGeek's new system for classifying board game mechanisms, we give our thoughts on the changes, as well as talk about classification in general. Somehow it always leads to heated discussions, whether it's arguing what a Civilization game even is, or why we need classification at all. I'm sure we'll all agree in the end. Before we taxi into taxonomy, we talk about Piepmatz, Era: Medieval Age, and Cursed Court. 02:45 - Piepmatz 05:05 - Arboretum 08:42 - Irish Gauge 10:38 - Era: Medieval Age 19:00 - Cursed Court 29:43 - Board Game Classification 36:53 - Codenames 51:35 - Tapestry 52:12 - Civilization 53:10 - Scythe 56:55 - Great Western Trail 58:30 - 18Lilliput
In what is still definitely *not* our 100th episode, Quinns and intern Ben are grappling with some truly epic boxes. As is the SU&SD motto, "We grap so you don't have to."
For starters, these two summon the energy to discuss their 12 hour(!) game of Western Empires (02:32). Then there's chat about the byzantine challenges of hit Kickstarter games Cloudspire (18:05) and Skulk Hollow (29:38). Quinns reveals he can't pronounce cacao in a segment on sprawling eurogame Teotihuacan: City of Gods (37:05), before the two round things off with some lighter games, namely Yokai (43:06), Detective Club (46:57), and Combo Fighter (53:06).