During this week’s episode: 1) Robb, Patrick, and their guest co-host Bruce Voge discuss their recent game plays including Round House, Forum Trajanum, Passing Through Petra […]
Petrichor is a game about clouds and weather and how they help things grow. Over the course of the game each player will manipulate cardboard clouds, hoping to fill them with rain drops and direct these drops onto fields to score.
Ambie and Crystal talk about the Dice Tower Cruise and answer some patron questions about the cruise
Announcements: 0:40
Dice Tower Cruise Recap: 2:06
Patron Questions: 15:38
--Why a board gaming cruise over a convention?: 15:50
--Was it hard to decide between cruise and game?: 19:30
--Any problems with seasickness?: 21:02
--Well I'm already on vacation so I might as well...: 23:20
--Did movement cause issues with dexterity games?: 24:09
--Was the cruise all-inclusive or did it have micro-transactions?: 25:02
Outro: 27:56
No Bloopers: 28:51
Objectivity is a nice goal, but what does it mean for board game criticism? Are there elements of board game design that we can have factual conversations about, without invoking our personal biases? We debate this in the only way we know how. Before we start shouting, we talk about Hyperspace, Gùgōng, and Wingspan. 02:30 - Hyperspace 08:52 - Gùgōng 14:43 - ZhanGuo 17:35 - Last Will 18:06 - Wingspan 21:37 - Innovation 26:26 - Critical Objectivity 26:58 - Nemesis 28:01 - Zombicide 32:01 - Heroes of Land, Air & Sea 43:04 - Monopoly 43:55 - Formula D 44:42 - Magical Athlete 46:18 - Diplomacy
Bill Lasek, designer of Koi, discusses how to design programmable action games.
Programmable actions provide really interesting options for players and create really interesting challenges for designers. Bill’s game, Koi, programs fish moving around a pond, so he has first-hand experience with this type of game.
It's the fifth Wednesday of the month and the normal podcasts have a week off so Jamie takes the opportunity to give The State of the Cabal Address. In this podcast Jamie discusses the podcasts, the video production, side projects, fundraising and how the money is used, sponsorship, reviewing and other behind the scenes aspects of The Secret Cabal Gaming Podcast.
Sometimes our hosts can't quite understand what the situation demands of them. Walker has been known to approach thoughtful, deliberative games with the oft-repeated demand of "when do I get to shoot LEMME SHOOT." Mark tends to greet new acquaintances with profanity-laden assaults on their life choices, hygiene, and character. These traits perhaps serve to explain how they find themselves in the social circles that they do.
Games Played Last Week: -The Quacks of Quedlingburg 2m37s (Wolfgang Warsch, North Star Games, 2018) -Brass: Birmingham 5m18s (Gavan Brown, Matt Tolman, & Martin Wallace, Roxley, 2018) -In the Shadow of the Emperor 8m29s (Ralf Burkert, Rio Grande Games, 2004) -Kemet: Seth 11m09s (Jacques Bariot & Guillaume Montiage, Matagot, 2018) -Gaslands 15m39s (Glenn Ford & Mike Hutchinson, Osprey Publishing, 2017)
News (and why it doesn't matter) -Portal 2019: Roll & write, Neuroshima Hex! 16m58s -Restoring Conspiracy 17m50s -Build with ice (the Canadian currency) in Tuki 19m19s -Mark takes credit for Iwari 20m05s -New pain to Discover 21m52s -Rooting for new factions in Root 22m37s -Jim Henson's Labyrinth gets proportionally less Bowie 23m02s -How many Odysseys? Want 1001 of them? 23m58s
Feature Game: Talon 26m11s (Jim Krohn, GMT, 2016) and Talon 1000 (Jim Krohn, GMT, 2018)
In this show, Mandi and Suzanne recount their adventures on the Dice Tower Cruise, and also talk about things that they are looking forward to in 2019!
During this Designer Deep Dive, we speak with Jerry Hawthorne about his new title, Comanauts. Comanauts is an Adventure Book Game that deeply immerses players in […]