Normale Ansicht
#53: Objection!
Objectivity is a nice goal, but what does it mean for board game criticism? Are there elements of board game design that we can have factual conversations about, without invoking our personal biases? We debate this in the only way we know how. Before we start shouting, we talk about Hyperspace, Gùgōng, and Wingspan. 02:30 - Hyperspace 08:52 - Gùgōng 14:43 - ZhanGuo 17:35 - Last Will 18:06 - Wingspan 21:37 - Innovation 26:26 - Critical Objectivity 26:58 - Nemesis 28:01 - Zombicide 32:01 - Heroes of Land, Air & Sea 43:04 - Monopoly 43:55 - Formula D 44:42 - Magical Athlete 46:18 - Diplomacy
Programmable Action Games with Bill Lasek
Bill Lasek, designer of Koi, discusses how to design programmable action games.
Programmable actions provide really interesting options for players and create really interesting challenges for designers. Bill’s game, Koi, programs fish moving around a pond, so he has first-hand experience with this type of game.
The post Programmable Action Games with Bill Lasek appeared first on Board Game Design Lab.
Ep. 23 - Thunderstone Quest Review
The State of the Cabal Address 2019
#54: Talon and Table Talk
Games Played Last Week:
-The Quacks of Quedlingburg 2m37s (Wolfgang Warsch, North Star Games, 2018)
-Brass: Birmingham 5m18s (Gavan Brown, Matt Tolman, & Martin Wallace, Roxley, 2018)
-In the Shadow of the Emperor 8m29s (Ralf Burkert, Rio Grande Games, 2004)
-Kemet: Seth 11m09s (Jacques Bariot & Guillaume Montiage, Matagot, 2018)
-Gaslands 15m39s (Glenn Ford & Mike Hutchinson, Osprey Publishing, 2017)
News (and why it doesn't matter)
-Portal 2019: Roll & write, Neuroshima Hex! 16m58s
-Restoring Conspiracy 17m50s
-Build with ice (the Canadian currency) in Tuki 19m19s
-Mark takes credit for Iwari 20m05s
-New pain to Discover 21m52s
-Rooting for new factions in Root 22m37s
-Jim Henson's Labyrinth gets proportionally less Bowie 23m02s
-How many Odysseys? Want 1001 of them? 23m58s
Feature Game: Talon 26m11s (Jim Krohn, GMT, 2016) and Talon 1000 (Jim Krohn, GMT, 2018)
Topic: Table Talk 53m51s
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TDT # 591 - Shipping 2019
In this show, Mandi and Suzanne recount their adventures on the Dice Tower Cruise, and also talk about things that they are looking forward to in 2019!
RDTN Episode 163: Everdell, Stephen Buonocore, Tantrum House
We have guests on for this show and we get chatty with one guest. He is such a great friend to the show and it is hard keeping it short. […]
The post RDTN Episode 163: Everdell, Stephen Buonocore, Tantrum House first appeared on Rolling Dice & Taking Names.
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Rich Mulholland
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Garrett's Games 656 - Yokohama Duel and Underwater Cities
Shelley and I head to Japan to duke it out as competing companies building our power and influence in
Yokohama Duel by Hisashi Hayashi from Okazu Brand
and then head under the sea as environmental problems have forced humanity to build
Underwater Cities by Vladimir Suchy from Delicious Games
70: Heroes of Terrinoth and Design Discussion
[BONUS] James Van Niekerk on Approaching Publishers
The post [BONUS] James Van Niekerk on Approaching Publishers appeared first on Board Game Design Lab.
Designer Deep Dive: Comanauts with Jerry Hawthorne
During this Designer Deep Dive, we speak with Jerry Hawthorne about his new title, Comanauts. Comanauts is an Adventure Book Game that deeply immerses players in […]
The post Designer Deep Dive: Comanauts with Jerry Hawthorne appeared first on Blue Peg, Pink Peg Boardgaming Podcast.
#52: Fantastic Beasts and Where to Find Theme
Sometimes you're not looking to win or lose, you're looking for an experience. A lot of games promise to deliver thematic gameplay, but what does that mean for the mechanics? Does it have to be one without the other? Before we set the mood, we talk about Nusfjord, Paper Tales, and Nemesis.
03:25 - Nusfjord 09:43 - Paper Tales 15:25 - Nemesis 25:34 - Thematic Games We Like 26:08 - Mansions of Madness: Second Edition 29:58 - Nothing Personal 31:16 - Gloomhaven 31:35 - Android: Netrunner 32:05 - Battlestar Galactica: The Board Game 33:19 - Captain Sonar 36:45 - The Resistance 37:48 - The Grizzled 39:19 - Dune
#90: The Generation Train
Oof! Matt and Quinns have thundered unsteadily into 2019 with a podcast overloaded with games.
There's Blackout: Hong Kong (again), Just One (a party game), Sumer (which isn't a board game), Quacks of Quedlinburg (which is a board game), Schummel Hummel (or "Cheating Bee"), The Thing: Infection at Outpost 31 (a game of the film), Pipeline (which doesn't have that many pipes actually) and Gen 7: A Crossroads Game (our first disappointment of the year).
After that, we're sad to report that the structural integrity of the podcast collapsed, killing everyone inside.
Extra special thanks to musician and super cool guy Mr. Steve Davit for hooking us up with those sexy new musical stings, and helping us to make our 2019 that much brassier.
Board Game Graphic Design with James Van Niekerk
James Van Niekerk, professional graphic designer and creator of Valor & Villainy, discusses colors, fonts, hierarchies, and tons of other concepts that you need to think about when working through the graphic design of a game.
The post Board Game Graphic Design with James Van Niekerk appeared first on Board Game Design Lab.
Express 45: Movies and TV Shows We're Excited About
Episode 37: Science Damnit
In episode thirty seven of our comedy board gaming quiz show we play:
- Rules Lawyer
- Scrambled Eggs with that?
- Gimmie a Gimmick
- Nick-Name Generator
- A weighty Issue
Here are all the places we can be found.
Patreon - https://www.patreon.com/thisgameisbroken
Twitter - https://twitter.com/TGiBpodcast
iTunes - https://itunes.apple.com/gb/podcast/this-game-is-broken/id1282526804?mt=2
Instagram - https://www.instagram.com/this_game_is_broken_podcast/
Facebook - https://www.facebook.com/Thisgameisbrokenpodcast/
Email - Thisgameisbrokenpodcast@gmail.com
This Game is Broken is released every two weeks and features Matthew Jude, Dave Luza, Christina Aimerito and Nick and Mike Murphy.
The show is devised by the whole gang and is produced and edited by Matthew Jude. If you would like Matthew to help you edit your podcast then contact him at: Matthewjudecooper@gmail.com
Art by our secretive sixth member Gary. If you would like to commission Gary then email him at: Graphics@deadcatdreaming.co.uk
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Episode 142: Beardagorn
- Welcome from Chad, Chris, and Jon
- Thank you to Daniel, Sven, and Patrick
- Journeys in Middle Earth
- The 2nd Emerys
- Seastan's Action Window Guide
- Farewells
- https://lureofmiddleearth.com/
#53: Gloomhaven and What Can a Game Demand?
All that said, we endorse Gloomy Companion unreservedly. We don't resort to apps very often, but we don't Gloomhaven without Gloomy Companion employed on a tablet. We've tried others but it suits us the best.
Games Played Last Week:
-Mombasa 3m14s (Alexander Pfister, eggertspiele, 2015)
-Decrypto 5m28s (Thomas Dagenais-Lespérance, Le Scorpion Masqué, 2018)
-Han 6m57s(Michael Schacht, ABACUSSPIELE, 2014)
-Sakura Arms 7m55s (BakaFire, AEG, 2016)
-Kitchen Rush 10m08s (Vangelis Bagiartakis & Dávid Turczi, Artipia, 2017)
-Chinatown 10m36s (Karsten Hartwig, Z-Man, 1999)
-Eclipse 13m14s (Touko Tahkokallio, Lautapelit.fi, 2011)
News (and why it doesn't matter)
-Frontier Wars 15m34s
-Rio Grande is back? 15m59s
-The Galaxy Rolls on 16m55s
-35 years of BattleTech 18m08s
-Official statement on pronunciation 18m48s
Feature Game: Gloomhaven 20m46s (Isaac Childres, Cephalofair Games, 2017)
Topic: How Much Can a Game Demand of Its Players? 48m38s
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