[BONUS] James Van Niekerk on Approaching Publishers
The post [BONUS] James Van Niekerk on Approaching Publishers appeared first on Board Game Design Lab.
During this Designer Deep Dive, we speak with Jerry Hawthorne about his new title, Comanauts. Comanauts is an Adventure Book Game that deeply immerses players in […]
The post Designer Deep Dive: Comanauts with Jerry Hawthorne appeared first on Blue Peg, Pink Peg Boardgaming Podcast.
Sometimes you're not looking to win or lose, you're looking for an experience. A lot of games promise to deliver thematic gameplay, but what does that mean for the mechanics? Does it have to be one without the other? Before we set the mood, we talk about Nusfjord, Paper Tales, and Nemesis.
03:25 - Nusfjord 09:43 - Paper Tales 15:25 - Nemesis 25:34 - Thematic Games We Like 26:08 - Mansions of Madness: Second Edition 29:58 - Nothing Personal 31:16 - Gloomhaven 31:35 - Android: Netrunner 32:05 - Battlestar Galactica: The Board Game 33:19 - Captain Sonar 36:45 - The Resistance 37:48 - The Grizzled 39:19 - Dune
Oof! Matt and Quinns have thundered unsteadily into 2019 with a podcast overloaded with games.
There's Blackout: Hong Kong (again), Just One (a party game), Sumer (which isn't a board game), Quacks of Quedlinburg (which is a board game), Schummel Hummel (or "Cheating Bee"), The Thing: Infection at Outpost 31 (a game of the film), Pipeline (which doesn't have that many pipes actually) and Gen 7: A Crossroads Game (our first disappointment of the year).
After that, we're sad to report that the structural integrity of the podcast collapsed, killing everyone inside.
Extra special thanks to musician and super cool guy Mr. Steve Davit for hooking us up with those sexy new musical stings, and helping us to make our 2019 that much brassier.
James Van Niekerk, professional graphic designer and creator of Valor & Villainy, discusses colors, fonts, hierarchies, and tons of other concepts that you need to think about when working through the graphic design of a game.
The post Board Game Graphic Design with James Van Niekerk appeared first on Board Game Design Lab.
In episode thirty seven of our comedy board gaming quiz show we play:
Here are all the places we can be found.
Patreon - https://www.patreon.com/thisgameisbroken
Twitter - https://twitter.com/TGiBpodcast
iTunes - https://itunes.apple.com/gb/podcast/this-game-is-broken/id1282526804?mt=2
Instagram - https://www.instagram.com/this_game_is_broken_podcast/
Facebook - https://www.facebook.com/Thisgameisbrokenpodcast/
Email - Thisgameisbrokenpodcast@gmail.com
This Game is Broken is released every two weeks and features Matthew Jude, Dave Luza, Christina Aimerito and Nick and Mike Murphy.
The show is devised by the whole gang and is produced and edited by Matthew Jude. If you would like Matthew to help you edit your podcast then contact him at: Matthewjudecooper@gmail.com
Art by our secretive sixth member Gary. If you would like to commission Gary then email him at: Graphics@deadcatdreaming.co.uk
Learn more about your ad choices. Visit podcastchoices.com/adchoices
Learn more about your ad choices. Visit podcastchoices.com/adchoices
Tom, Zee, Suzanne, Mandi, Eric, Sam, and Jason all come together in a show - recorded live on Dice Tower Cruise 2019. We talk about a few games we've been playing, go through a bunch of gaming and non-gaming topics, and answer a few questions from the audience. Also, the Riddler attacks!
1) The Pegs discuss their recent game plays including City of Gears, Fireball Island, Holding On, and more; 2) All the Pegs review the press your […]
The post Episode 139- The Quacks of Quedlinburg appeared first on Blue Peg, Pink Peg Boardgaming Podcast.
Shelley and I have some fun as competing space agencies in 1950's inspired artwork of
Lift Off by Jeroen Vandersteen from Hans im Glück
and then explore uncharted forest where monsters roam and rewarding artifacts can be obtained in
The Boldest by Sophia Wagner from Stronghold Games
The post [BONUS] Tim Fowers on Connecting with Gamers appeared first on Board Game Design Lab.
We throw back to our very first episode, with our biggest surprises and disappointments of the year gone by. 2018 was a year of highs and lows, but sometimes you just don't see them coming. The difference between expectation and the final product is what this week's episode is all about. Before we gaze back wistfully, we talk about Akrotiri, Blue Moon City, and This Guilty Land.
01:56 - Akrotiri 05:09 - Innovation 05:27 - Blue Moon City 10:31 - This Guilty Land 16:37 - 2018's Biggest Disappointments 16:57 - Rising Sun 21:29 - The 7th Continent 25:31 - Merlin 32:07 - 2018's Best Surprises 32:21 - Space Base 34:31 - Decrypto 37:18 - Lords of Hellas
Tim Fowers, designer of Burgle Bros and Fugitive, discusses how to design deduction games.
Fugitive is one of my favorite deduction games, and Tim’s next game, Sabotage, is also a really cool deduction game coming out later this year.
The post Designing Deduction Games with Tim Fowers appeared first on Board Game Design Lab.