#53: Gloomhaven and What Can a Game Demand?
All that said, we endorse Gloomy Companion unreservedly. We don't resort to apps very often, but we don't Gloomhaven without Gloomy Companion employed on a tablet. We've tried others but it suits us the best.
Games Played Last Week:
-Mombasa 3m14s (Alexander Pfister, eggertspiele, 2015)
-Decrypto 5m28s (Thomas Dagenais-Lespérance, Le Scorpion Masqué, 2018)
-Han 6m57s(Michael Schacht, ABACUSSPIELE, 2014)
-Sakura Arms 7m55s (BakaFire, AEG, 2016)
-Kitchen Rush 10m08s (Vangelis Bagiartakis & Dávid Turczi, Artipia, 2017)
-Chinatown 10m36s (Karsten Hartwig, Z-Man, 1999)
-Eclipse 13m14s (Touko Tahkokallio, Lautapelit.fi, 2011)
News (and why it doesn't matter)
-Frontier Wars 15m34s
-Rio Grande is back? 15m59s
-The Galaxy Rolls on 16m55s
-35 years of BattleTech 18m08s
-Official statement on pronunciation 18m48s
Feature Game: Gloomhaven 20m46s (Isaac Childres, Cephalofair Games, 2017)
Topic: How Much Can a Game Demand of Its Players? 48m38s
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