Normale Ansicht

#40: Gaslands and The Perils of Collecting

Von: Pickaxe
02. Oktober 2018 um 16:33
We're always wondering about what comes next, always on the lookout for the next big thing--both in games and broadcasting. That's why we're open to being elevated to the judiciary, so the next time there's a search committee feel free to add Mark and Walker to the ol' shortlist. We're open to traveling, so it doesn't have to be any particular country. We hear The Hague is nice?

Games Played Last Week:
-Mystic Vale 2m02s (John D. Clair, AEG, 2016)
-Sentinels of the Multiverse 6m27s (Christopher Badell, Paul Bender, & Adam Rebottaro, Greater Than Games, 2011)
-Istanbul 10m34s (Rudiger Dorn, Pegasus Spiele, 2014)
-Vengeance 11m49s (Gordon Calleja, Mighty Boards, 2018)
-XenoShyft: Onslaught 13m30s (Keren Philosophales & Michael Shinall, CMON, 2015)
-51st State: Master Set 15m46s (Ignacy Trzewiczek, Portal, 2016)
-War Chest 17m46s (Trevor Benjamin & David Thompson, AEG, 2018)
-Menara 21m41s (Oliver Richtberg, Zoch Verlag, 2018)

News (and why it doesn't matter)
-Food Chain Magnate catches up to condiments 22m07s
-Takla's bridge to nowhere 23m28s
-The Boldest, a Wagnerian epic 24m22s
-The city published once in a Blue Moon 25m36s

Feature Game: Gaslands 27m42s (Glenn Ford & Mike Hutchinson, Osprey Publishing, 2017)

Topic: The Perils of Collecting 54m58s

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RDTN Episode 154: War Chest, Criss Cross, Warhammer:Nightvault, Toy Hall of Fame

Von: Pickaxe
02. Oktober 2018 um 13:00
Tony McRee

Episode 154 has an extended discussion on the new game from AEG called War Chest. We really enjoy abstract games and this one was no exception. The rules are straight […]

The post RDTN Episode 154: War Chest, Criss Cross, Warhammer:Nightvault, Toy Hall of Fame first appeared on Rolling Dice & Taking Names.

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51: Seal Team Flix Interview

01. Oktober 2018 um 08:15
This weeks episode Elijah and Steve interview Mark Thomas and Pete Ruth, designers of Seal Team Flix. Check YouTube for playthroughs and reviews - https://www.youtube.com/channel/UCrOtGhui_jdLdoQNI7PU4Pg Join our Slack - Slack - http://bit.ly/onestopslack Follow us at Facebook - https://www.facebook.com/onestopcoopshop Donate to the channel - https://www.paypal.me/ColinDegnan Contact us - mvpboardgames@gmail.com

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Garrett's Games 639 - Let's Make A Bus Route, Broadhorns, and Kreta

30. September 2018 um 23:48

Shelley and I have a wonderful time making bus routes, then a less than wonderful time sailing down part of the Mississippi, and end with a reflection on a great area majority under-appreciated classic.

Let's Make a Bus Route by Saashi from Saashi & Saashi

Broadhorns: Early Trade on the Mississippi by Jim Harmon from Rio Grande

and

Kreta by Stefan Dora from Goldsieber - a classic that would be a solid choice for re-publication

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Dungeon Masters Ludus 07: Creating A Moment

28. September 2018 um 08:05
Today Bender and Jamie talk about developing moments in your campaign. Moments that will provide players with memorable situations that will enrich your campaigns. Empowering players and making them feel badass, creating the pivotal moments when they may be set down a path of character evolution and putting players into situations when they have to make a choice. Sometimes a moral choice and others a sadistic choice.

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Episode 62 - The Learning Curve

27. September 2018 um 16:00
Ambie and Crystal discuss Gloomhaven and Tiny Epic Zombies. We then talk about teaching board games, and Crystal goes over the origins of the word "teach." Recent Games: 0:47 Teaching Games: 13:38 Board Game Etymology - 'Teach': 28:54 Outro: 31:33 Bloopers: 32:55 Gloomhaven: https://boardgamegeek.com/boardgame/174430/gloomhaven Tiny Epic Zombies: https://boardgamegeek.com/boardgame/244536/tiny-epic-zombies

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#35: The Power of Balance

27. September 2018 um 11:00

Asymmetry is a powerful tool for game design, if done right. There's a lot of replayability right out of the box, and finding a playstyle that works for you can be very satisfying. But this dark alchemy has a darker byproduct: imbalance. When so much is different between each player, how do you ensure that things stay fair? Before we nerf plz, we discuss Container, and more Root.

01:40 - Container 12:28 - Root 18:08 - Scoreboard Update 20:04 - Balancing Asymmetry 26:49 - Vast: The Crystal Caverns 27:26 - Cosmic Encounter 30:05 - Scythe 30:55 - Terra Mystica 33:20 - Cry Havoc 40:08 - Cthulhu Wars 44:14 - The Voyages of Marco Polo 45:27 - Rising Sun 47:55 - Sidereal Confluence 49:57 - Diplomacy

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Augmented Reality and Board Games with Alex Maklai

26. September 2018 um 14:24

Alex Macklai, designer of Sea of Nadiatalks about augmented reality and board games.

Alex has been working on an AR-centric game for 2 years and has some interesting insight on the topic.

For more info: www.maclaysgames.com

The post Augmented Reality and Board Games with Alex Maklai appeared first on Board Game Design Lab.

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#86: Doctor, My Dice Are Bleeding

26. September 2018 um 13:33

You dice are bleeding, you say? Not to worry! It's nothing a podcast won't fix.

Matt and Quinns kick this one off with a big, hairy discussion of Ultimate Werewolf Legacy, which segues into a discussion of legacy games in general. The expected "era of legacy games" is failing to materialise, and they offer some theories as to why.

Next up they chat about the smooth operations of V-Commandos, which is about to be re-implemented as an official Assassin's Creed board game. After that they discuss their time spent nursing cubes back to health in the disturbing (and entertaining!) facilities of Dice Hospital, which was a fun surprise for them both. Finally, they consider the carefully orchestrated fish feasts of Uwe Rosenberg's Nusfjord.

Oh, your dice are still bleeding? Oh dear. Well, try to not get it on the carpet. That's our advice.

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#39: BattleCON and Catch-up Mechanics

Von: Pickaxe
25. September 2018 um 18:07
We would like to apologize for the poorer audio quality of this episode. The editor (Mark) would dearly like to attribute it somehow to Walker's illness-induced stupor, but try as he might he can't seem to blame the victim on this one. The microphone has let us all down, dear listeners, and all we can do is vow not to repeat the twin errors--the one being the reduced audio quality, the other in Mark not being able to scapegoat the victim.


Games Played Last Week: -Street Masters: Redemption 1m30s (Brady Sadler & Adam Sadler, Blacklist Games, 2018)
-Sentinels of the Multiverse 3m35s (Christopher Badell, Paul Bender, & Adam Rebottaro, Greater Than Games, 2011)
-SEAL Team Flix 7m34s (Pete Ruth & Mark Thomas, WizKids, 2018)
-Mystic Vale 10m57s (John D. Clair, AEG, 2016)
-Vengeance 13m10s (Gordon Calleja, Mighty Boards, 2018)
-Isle of Skye: From Chieftain to King 16m26s (Andreas Pelikan & Alexander Pfister, Lookout Games, 2015)

News (and why it doesn't matter)
-Mississippi Queen: too many reprints? 17m00s
-The Key series Flows on 20m21s
-Pretzel Games puts Men at Work 21m31s
-Neuroshima Hex! gets fantastical in Monolith Arena 22m31s

Feature Game: BattleCON 23m54s (Brad D. Talton, Level 99 Games, 2010)

Topic: Catch-up Mechanics 53m31s

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