Shelley and I check out the two new HABA releases that are geared to gamers and families rather than just children (a trend they've been following for the past couple of years).
Andrew Harmon, designer of Portals and Prophets, discusses religious themed games.
Andrew designed a time travel game with a Biblical theme, and we talk the ins and outs of how to bring a religious themed game to life. We also talk about how not to offend too many people along the way.
Also, Andrew’s game is out on Kickstarter right now. Check it out here.
Today Chris and Jamie talk about what makes a good mystery, what they love about them and talk about a whole slew of their favorite mystery television series.
In episode seven of our comedy board gaming quiz show the teams play:
Rules lawyer
A picture paints a thousand words
In my pants!
Jumanji
Higher or Lower
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This Game is Broken is released every two weeks and is hosted by Dan Hughes and features Matthew Jude, Dave Luza, Nick Murphy and Mike Murphy.
The show is devised and produced by Dan Hughes and edited by Matthew Jude. If you would like Matthew to help you edit your podcast then contact him at:mathewjudcooper@gmail.com
Art by our secretive sixth member Gary. If you would like to commission Gary then email him at: Graphics@deadcatdreaming.co.uk
Additional production support from Mike Poole, Simon Brass, Max Davie, and Gary Pope.
You can see more from Dave Luza on his board gaming YouTube channel - The Happy Luza. He also talks about tabletop games every week on the Dice Tower's Board Game Breakfast doing his Playing the News segment.
The Brother's Murph also have there own gaming Youtube channel The Brother's Murph. You can find them on the Dice Tower's board Game Breakfast show too talking about Thrift Store Throwbacks. Dan Hughes and Matthew Jude also have segments on Board Game Breakfast on the Dice Tower. Dan reviews children's Tabletop games alongside his daughter on "Dan and Cora". And Mathew talks about board and card games on "Dead Last". Despite the cast's close ties to the Dice Tower This Game is Broken is not affiliated to the Dice Tower Network. Or to the Shut Up Sit Down Network, the Rhado Runs Through it Network, or the Watch it Played Network. Mostly because those networks don't even exist.
In this show, we talk about Pie Town, Montana, The Palace of Mad King Ludwig, Harvest Dice, Meeple Circus and Sunny Day. We also go back and take a look at Roll Through the Ages and For Sale, talk about Jeju Island, and look at a few apps!
Mark and Walker have some civil disagreements concerning Terraforming Mars (Jacob Fryxelius, Stronghold, 2016) and cannibalism before enthusing about playing with toys. As a note, whips are not considered toys in this context.
Games Played Last Week: 1:27 -Empires (David and Daniel Stephenson, WizKids, 2017) 5:03 -Clank! In! Space! (Paul Dennen, Renegade Game Studios, 2017) 6:23 -Pandemic Legacy: Season 2 (Matt Leacock & Rob Daviau, Z-Man, 2017) 8:47 -Orleans: Trade & Intrigue (Reiner Stockhausen, dlp Games, 2016) 11:21 -Mafia de Cuba (Philippe des Pallières & Loïc Lamy, Lui-même, 2015) 14:18 -Bunny Kingdom (Richard Garfield, IELLO, 2017)
18:18 Feature Game: Terraforming Mars (Jacob Fryxelius, Stronghold, 2016)
News (and why it doesn't matter): 43:16 Necromunda: Underhive is out 44:06 News on the Imperial Assault App 45:04 New Scythe expansion and Big Box, discussion of airship models
Ambie, Cassadi, and Crystal discuss Legends of Andor, Ascension, and Queendomino. We then talk about what we and our listeners are thankful for in board gaming, and Crystal goes over the origins of the word "benefit."
Mark and Walker talk about how Kingdom Death: Monster (Adam Poots, 2015) is an unrelenting nightmare, and why that's (mostly) a good thing. The featured topic is randomness and how to deal with it, both from a game design and a player's perspective.
Games played last week: 1:00 Champions of Midgard and its expansions (Ole Steiness, Grey Fox Games, 2015) 2:15 Sidereal Confluence (TauCeti Deichmann, Wizkids, 2017) 4:17 Orléans: Invasion (Inka Brand, Markus Brand, Reiner Stockhausen, dlp Games, 2015) 5:28 Warhammer Underworlds: Shadespire (David Sanders, Games Workshop, 2017) 7:21 Keyper (Richard Breese, HUCH, 2017) 8:51 Immortals (Dirk Henn & Mike Elliott, Queen Games, 2017)
Sami Laakso, owner of Snowdale Design, discusses how to design a scenario based game.
Sami is both a publisher and a designer, and he’s been working on a campaign driven game with legacy elements for over 2 years. We discuss what he’s learned throughout the design process, and he gives lots of tips and tricks.
And you can find Sami’s scenario game on Kickstarter right now. Check it out here.
Matt and Quinns took to the stage at PAX Unplugged for this Very Special Phillysode! The first segment, "Card games that made us feel bad", includes chat about Capital Lux, Hanamikoji and Plums. Then there's "Eurogames that are actually quite good", featuring Pie Town and Altiplano. Finally, the boys move onto their game of the show, and possibly the year: Jacob Jaskov's Fog of Love. Surprising no-one, Matt and Quinns' first simulated relationship had chemistry but was horrible for everyone involved.
This podcast was followed by an extensive audience Q&A which can be found here in our video of the event. The boys were asked to recommend an out-of-print game, how they pick games during a game night, which video they most enjoyed putting together, whether Matt's hair is affected by the tides and more!
In this show, we are recording live from PAX Unplugged 2017. We pull various people from the crowd to talk about their and our experiences, mention a few games that we've played, and hear Geoff talk about...losing? Finally, we end the show being joined by Sam and Zee for our top ten games that need a sequel.
After playing Gentes, we thought all the goodness had come and gone for the year. But no, we are here to tell you that once again, we get blindsided by […]
Codenames: Duet offers a tense two player transformation of the original. You and your partner must contact 15 agents using a grid of word cards and a very limited number of clues. The big problem is each of you only know half the agents in play!