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Normale Ansicht

Tales from Beyond the Grave Vol 2: The Dunwich Horror

26. Oktober 2016 um 07:55
The Secret Cabal Presents Tales from Beyond the Grave: The Dunwich Horror is an audio drama written, directed and produced by Jamie Keagy, founder and host of The Secret Cabal Gaming Podcast adapted from the work of H.P. Lovecraft, The Dunwich Horror and inspired by Suspense Radio Drama (1945). Featuring performances by Jamie Keagy as Dr. Henry Armitage, Chris Miller as Dr. Warren Rice, Steve Spang as Wilbur Whateley, Patrick Kelly as Wizard Whateley, Rodney Smith as Dr. Houton, Robb Rouse as Lem Brown and Tony McRee and Marty Connell as the two old coots at the general store.

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Garrett's Games 538 - Fabled Fruit, Aldie, and Mark Johnson of BGtG

24. Oktober 2016 um 03:03

Shelley and I get a chance to review our first Essen 2016 release - Fabled Fruit from Friedemann Friese and Stronghold Games - then we have three 'At The Fair' recordings with Shelley and me, Scott 'Aldie' Alden of BGG, and Mark Johnson of Boardgames To Go!

Fabled Fruit by Friedemann Friese from Stronghold Games

Feast for Odin

Skibe

Schwupps

and others!

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#48: Complaining in the Crystal Maze

19. Oktober 2016 um 14:48

Like a domestic Sisyphus, Paul and Quinns continue on their quest to play all of the things! Quick, listen to this podcast before their boulder of relevancy rolls back down the side of Mount Internet.

This month games discussed include Pax Pamir! Conan! Game of Thrones: Hand of the King! A Touch of Evil! And litttle Schotten Totten! Of course we've got our usual special features in the form of listener mail and the Folk Game of the Month, but there's even more besides. Always keen to go the extra mile for the podcast, Quinns visited a real-life Crystal Maze and Paul had sex with a beast.

What new game have you been enjoying recently? It doesn't have to be a new release, just new to you. Let us know!

The Beast, Conan, A Game of Thrones: Hand of the King, Pax Pamir, Schotten Totten, A Touch of Evil: The Supernatural Game

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TDT # 479 - Essen 2016 Live Show

19. Oktober 2016 um 14:30

Note: We recorded in a room with a lot of echo, thus you'll notice that in the recording. Not much we could do about it, sorry!

Tom, Eric, Sam, Zee, and more join together to talk about some interesting games we saw at the Spiel Fair at Essen. We then do a rousing game of Stronghold vs. Iello Family Feud, then answer some questions live.

Thanks to IELLO for sponsoring the room!

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Episode 121: Mythos Tales, Far Space Foundry and Horror Films turned Board Game

19. Oktober 2016 um 07:55
It's Halloween time and we got a spooooooky episode for you. First we take a look at the Lovecraft investigation game, Mythos Tales. Then we look back at Far Space Foundry one year later. Tony T horrifies you with all the crazy board game news going on around the world. Then finally, each of the founders takes a horror film they love and pitches a board game version of it.

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RDTN Episode 104: Mansions of Madness, Pandemic: Reign of Cthulhu, Qwixx, Karibou Camp and Rant

Von: Pickaxe
18. Oktober 2016 um 19:56
admin

To get in the mood for Halloween, we played two Cthulhu based games this month. First up was Pandemic: Reign of Cthulhu by Asmodee games. This is a re-theme of […]

The post RDTN Episode 104: Mansions of Madness, Pandemic: Reign of Cthulhu, Qwixx, Karibou Camp and Rant first appeared on Rolling Dice & Taking Names.

Learn more about your ad choices. Visit podcastchoices.com/adchoices

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Boardgames To Go 168 - Essen 2016

Against my own expectations, I ended up recording a podcast WHILE I was at Spiel 2016 in Essen. My buddies DaveO and Steve joined me just outside the Messe convention hall for an open-air recording this afternoon. Now I'm editing it and posting it while on on wifi with the train back "home" to Paris. This is a seat-of-the-pants episode, just giving you a feel for what the impressions are DURING the actual event, when general impressions and incomplete information are the name of the game! (Shoot, I forgot about my opener/closer framework AGAIN! This was MY idea! I'll get better at that.) By the way, I also recorded a segment with Doug Garrett for HIS longstanding podcast, Garrett's Games & Geekiness. I'm just one of a few people he talks to for that upcoming episode. Check it out. Games mentioned: Papà Paolo, Key to the City - London, Great Western Trail, Railroad Revolution, Qwixx Das Duel, Life is Life, Take That,Kuhhandel Das Brettspiel, GLÜX, World Monuments, Checkpoint Charlie, 13 Clues, HMS Dolores, Camel Up Cards, X Nimmt!, Bohnanza Das Duell,Twins, Port Royal Unterwegs!, Fuji Flush, 23, Mea Culpa, Area 51: Top Secret -Mark P.S. Maybe later I'll upload some of the photos I sent out over social media while I was there. In them meantime, you can see them all here. http://twitter.com/BoardgamesToGo

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Episode 106: No Juice

– Welcome!

– RSS Feed Clarification! For the complete audio only collection – http://cotr.libsyn.com/rss

– News

– Interview with Aurore Folny, artist of the alt art Boromir card!!

– Sign off

Contact Us

cardboardoftherings@gmail.com

@cotrpodcast on twitter

http://www.facebook.com/cardboardoftherings

twitch.tv/cotrpodcast

YouTube.com/COTRPodcast

Chris' Videos

discord.me/cotr

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TDT # 478 - Pandemic: Legacy

11. Oktober 2016 um 14:00

In this show, we talk about Onarim, Biohazard Containment Unit, Empires: Galactic Rebellion, and the Castles of Burgundy card game. We also hear a tale of Treachery, about a VCR game, and answer a pile of questions.

Then, AFTER THE END CREDITS, we have a detailed discussion of Pandemic Legacy, including spoilers. Don't worry, we'll give you heads up before we do!

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Boardgames To Go 167 - Pre-Essen 2016

Opener: I should've made it more clear in the audio, but the obvious opener is that I will be going Essen this year, and you can find me on Saturday afternoon at the NorthStarGames booth, Hall 3 P-103. It's near a corner by a restaurant, and the same hall where Amigo, Z-Man, Pegasus, Stronghold, and others are. Please stop by and tell me if you listen to the podcast. I'll also be around on Saturday morning and all of Sunday, just taking it all in myself. I'm not wearing a BGTG shirt or anything, so just try to keep a lookout for this guy. Woo-hoo! After work on Friday I hop a train to Essen! I'll arrive after Spiel closes for the evening, but hope to see some folks that evening. Then on Saturday & Sunday I get to take it all in. I'm buying a few things, but mostly I just want to experience the spectacle of it all. I was last there (my only other time) for a single day in 2003. I wrote an article about that experience for an online magazine of the time, The Games Journal. It's still there, with a photo of a younger me. Now it's over a dozen years later, and I have the opportunity to go back. What am I excited to see? Everything, really, but for podcast purposes I made a list of a "baker's dozen" games that most pique my interest. These lists are typically personal--lists by others feature different games, and you may find some of my choices curious. You can just listen along, of course, but I've also recorded these in a geeklist. Check it out. Here's what I wrote on that list about my "process" for picking games.

Quote: By now we know the drill... Look through BGG's Spiel (and Gencon) Previews, and flag too many titles that catch my attention. How do they grab me? Theme/setting matters, but hints about the gameplay/mechanisms (especially playing time) matter more. So does the designer and publisher. Anything that has its roots in Kickstarter makes me instantly wary. It's not an automatic NO, but I'm so skeptical of that platform as a development tool (as opposed to merely funding), that I'll let others take the plunge first. Wait & see. Expansions rarely grab my attention. I'm just not an expansion guy, expect for a few rare favorites (e.g. Port Royal). Similarly with abstracts--not my thing, but there are rare exceptions. In general, my ranking of factors is 1. Publisher (which goes to development process & production quality) 2. Gameplay/mechanisms (looking for the types of games I know I like, though sometimes something unique & new. I steer clear of games rated at over 60 minutes--wait & see only, for those) 3. Designer (I'll let someone else take a flyer on a new, unproven designer...in most cases) 4. Theme/setting (I have distinct preferences toward real-world, historic subjects, and away from zombies/elves/spaceships. But I've learned from long experience that this is the least reliable indicator of whether a game will be a hit with me, alas)

Full list including many more Honorable Mentions, and some additional comments on my geeklist.

Closer: It's too long to call my honorable mentions the closer, so I guess that means it's the part where I talk about how Mars games aren't automatically on my list. Almost the opposite, really. Does it work that way for you? Is your day job uninteresting as a game subject? I think it's because we know too much about our own jobs, and any game about them falls short...but if they include all of that detail, it's too much! (Plus, it becomes work again.) -Mark

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