In this show, we talk about Abyss, the Battle at Kemble's Cascade, Jerk, Bang: the Duce Game, Arcadia Quest, and Ten: The Game! We cringe at another tale of horror, and talk about our Essen plans, math trades, how to get a game published, and using timers during games. We end the show with our top ten Milton Bradley games!
Here are #11-20 on the list, counted down in reverse order as we discuss them on the podcast. I thought we'd have nothing but praise for all of these highly-ranked games...but perhaps I should've known that that the three of us would take turns expressing reservations about even these amazing games. (It's going to make my upcoming "Mark Hates Games" episode all the more relevant.) ;)
In my poll associated with the last installment of 100 Great Games, I asked about the theming--or lack thereof--in Knizia's landmark cooperative game, [thing=823][/thing]. The smallest portion felt this was a mechanical, pasted-on theme kind of game. Instead, most felt that the theme does come through from the cooperative gameplay (mechanisms), while several more credited the amazing artwork for evoking the theme.
This time I'm returning to Knizia for the poll. It just worked out that way. We discussed Medici in a previous episode (and I recently played the unfortunately-ugly latest edition), and now Ra has come up. We used to ask ourselves which of Knizia's "auction trilogy" was our favorite (these plus Modern Art). That's what I'm asking here, only Mark Jackson suggested I widen it to include several more of Knizia's excellent auction-based games (including Mark's favorite, as you can hear in the episode). Did I forget to include your favorite? Tell me so in a comment, below.
It's the time you've all been waiting for, the Gen Con 2014 retrospective! In the banter we talk about a ton of new games we purchased and played. THen we review a brand new game released this year, Lords of Xidit. Tony talks about all the gaming news including the upcoming games we got a chance to demo at Gen Con. Then the founders talk about their experiences at the convention this year!
In this episode, we have two special guest stars on our show, Lance Myxter and Lee Shelton. Some of you know Lance from his youTube channel Undead Viking Videos and Lee you have […]
In this episode, we return to our normal schedule. We look at several games, including City Hall, Dead of Winter, Pandemic: Contageon, Cosmic Dominion, Villainous Vikings, Worker Placement, Plucky Pilots, and Golem Arcana. Brian discusses Medici, Greg visits another store, Geoff talks about those who hate to think, we get more legal advice, hear another tale of horror, and discuss some hot news. Finally, we end the show asking what game released at GenCon are we most interested in, and why.
Microgames are hot right now. It all "started" with Love Letter, when it burst onto the scene at Essen two years ago. Here was an game that was so inexpensive as to be an impulse-buy, so small it could fit in your pocket, so simple it was easy to teach anyone, and so quick it invited games whenever you had some spare time & friends onhand, like at a restaurant. Suddenly the game was everywhere, re-themes were ubiquitous, and other small games inevitably followed.The problem with that explanation, of course, is that Love Letter wasn't the first incarnation of a microgame. Far from it. In the days before euros (almost before RPGs), the term "microgame" appeared to describe small format wargames. In fact, I have an early BGTG episode all about those! For some diehards, that term still starts in the late 1970s with pocket-sized hex & counter wargames. Even if that was way before your time, you probably know one example from that era, because Steve Jackson recently republished his landmark title, Ogre. Besides the Kickstarter behemoth, he proudly re-issued the original microgame version of the game, and at the same price! $2.95!But putting aside the history lesson (and soapbox), it's still true that Love Letter got a lot of attention, and has sparked interest in gamers, designers, and publishers, for new boardgames in a small format. Jeff Myers, of the excellent GameGuyThinks blog, joins me to discuss this topic. This time, I try my best to avoid the trap I usually make for myself: definitions. Though we try to define what microgame means in 2014 a little bit, we don't get bogged down or philosophical on that point. It's more fun to talk about some examples we've played, as well as reconsider some earlier games that might now appear to be microgames. Or are they? To be honest, I don't see a big difference between what we've long called Filler Games and this new crop of Microgames. Not unless there's something magical about having only sixteen cards. Also, the ever-increasing field of Print-n-Play games crosses over to this topic, too. (If you really want to discuss/argue about the definition of microgames, go see manchuwok's geeklist.)We talk about the new line of modern micros from Chris Handy (his Pack O Game series) and Rob Bartel (his Famous/World's Smallest Sports Games series). There are some good ones in there (I particularly recommend Famous 500, the car-racing game).
Spencer Reeve discusses a Cool Mini's transition from retailer to publisher including new ventures into card and euro games. We discuss several new releases including Rivet Wars, Kaosball, Arcadia Quest, Dogs of War and Xenoshyft.
Elad Goldsteen from Golden Egg Games chats about Athlas: Duel for Divinity, a two player strategy game. Demigods assemble powerful creatures using cards and then deploy them to a board in order to open a portal and win the game.
Kevin Cook is the owner of the world's largest dice collection. We chat with Kevin about "The Year in Dice," including his 50,000th die! We also discuss dozens of unique and custom dice featured in games released at the con.
Matagot is a French publisher known for games with beautiful and amazingly detailed components. Arnaud chats about the philosophy that drives the company and several upcoming releases including Korrigans and Sun Tzu.
Our very 21st podcast is a magical journey into the realm of card games. We start in our Lifeboat, fall into Bruno Cathala's undersea Abyss, and wash up in the exotic Eastern home of Samurai Spirit, Panda Poker and Seiji Kanai's Say Bye to the Villains.
Matt, Quinns and Paul have played all of these games, but that's not the best part. It turns out we can't agree about a single one of them.
In this show, Eric and Tom take a look back at the GenCon 2014 fair held in Indianapolis. But we also spend a lot of time talking about games - including Black Fleet, Camel Up, Diamonds, Quilt Show, Castls of the Mad King Ludwig, King of New York, Kingsport: Festival, and Tragedy Looper. We end the show taking a pile of listener questions and giving hopefully decent answers to them!
Colby Dauch from Plaid Hat Games chats about Dead of Winter, an innovative psychological survival game set in the zombie apocalypse. Players work toward a common goal BUT each player has a personal objective which can conflict with the needs of the group
Jason Maxwell chats about Agents of SMERSH, a story driven board game of espionage and adventure set during the Cold War. We also discuss the latest expansion Swagman's Hope.
Todd Rowland chats about Doomtown Reloaded, a revival of a much beloved old west card game in a non-collectible edition. We also discuss two new games in the 5 minute fun line: Lost Legacy and Cypher.
Swiss publisher Helvetia creates games that share a common thread. Each one is set in the same fantasy realm. Pierre-Yves Franzetti chats about their latest title, Unita, an abstract wargame with giant dice. We also discuss gaming culture in Switzerland.
Zev Shlasinger, the Z-Man himself, discusses Chimera, a ladder style card game & the latest in a series influenced by the classics w/ a gamerly twist. We also chat about his passion for card games & how this influenced the company from the very beginning.
Jamey Stegmaier chats about the 2nd ed. of Viticulture, a wildly successful worker placement game that puts players in control of a rustic Italian vineyard. We also discuss Tuscany, a tiered expansion that unlocks new game elements each time you play.