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BGTG 149 - Modern Microgames (with Jeff Myers)

Microgames are hot right now. It all "started" with Love Letter, when it burst onto the scene at Essen two years ago. Here was an game that was so inexpensive as to be an impulse-buy, so small it could fit in your pocket, so simple it was easy to teach anyone, and so quick it invited games whenever you had some spare time & friends onhand, like at a restaurant. Suddenly the game was everywhere, re-themes were ubiquitous, and other small games inevitably followed.The problem with that explanation, of course, is that Love Letter wasn't the first incarnation of a microgame. Far from it. In the days before euros (almost before RPGs), the term "microgame" appeared to describe small format wargames. In fact, I have an early BGTG episode all about those! For some diehards, that term still starts in the late 1970s with pocket-sized hex & counter wargames. Even if that was way before your time, you probably know one example from that era, because Steve Jackson recently republished his landmark title, Ogre. Besides the Kickstarter behemoth, he proudly re-issued the original microgame version of the game, and at the same price! $2.95!But putting aside the history lesson (and soapbox), it's still true that Love Letter got a lot of attention, and has sparked interest in gamers, designers, and publishers, for new boardgames in a small format. Jeff Myers, of the excellent GameGuyThinks blog, joins me to discuss this topic. This time, I try my best to avoid the trap I usually make for myself: definitions. Though we try to define what microgame means in 2014 a little bit, we don't get bogged down or philosophical on that point. It's more fun to talk about some examples we've played, as well as reconsider some earlier games that might now appear to be microgames. Or are they? To be honest, I don't see a big difference between what we've long called Filler Games and this new crop of Microgames. Not unless there's something magical about having only sixteen cards. Also, the ever-increasing field of Print-n-Play games crosses over to this topic, too. (If you really want to discuss/argue about the definition of microgames, go see manchuwok's geeklist.)We talk about the new line of modern micros from Chris Handy (his Pack O Game series) and Rob Bartel (his Famous/World's Smallest Sports Games series). There are some good ones in there (I particularly recommend Famous 500, the car-racing game).

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#21: The Cardcast

27. August 2014 um 02:00

Our very 21st podcast is a magical journey into the realm of card games. We start in our Lifeboat, fall into Bruno Cathala's undersea Abyss, and wash up in the exotic Eastern home of Samurai Spirit, Panda Poker and Seiji Kanai's Say Bye to the Villains.

Matt, Quinns and Paul have played all of these games, but that's not the best part. It turns out we can't agree about a single one of them.

Abyss, Samurai Spirit, Lifeboat, Say Bye to the Villains, Pandánte

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TDT # 369 - Post Gen Con 2014 Report

26. August 2014 um 14:02

In this show, Eric and Tom take a look back at the GenCon 2014 fair held in Indianapolis. But we also spend a lot of time talking about games - including Black Fleet, Camel Up, Diamonds, Quilt Show, Castls of the Mad King Ludwig, King of New York, Kingsport: Festival, and Tragedy Looper. We end the show taking a pile of listener questions and giving hopefully decent answers to them!

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Garrett's Games 429 - Meeplefest 2014 Night 2, Part 3

25. August 2014 um 01:40

Playing experiences are a primary topic on this episode as Dave Gullett joins the gang from last week and delves into what makes a new game OK, though he loathes learning new games. Then Susan McKinley Ross talks about Qwirkle's move to iOS and German licensing, and we discuss getting total strangers to buy 'our' games. App versions are part of the discussion too.

Istanbul

Hanabi

Paperback

Qwirkle

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Garrett's Games 428 - Meeplefest 2014 Night 2, Part 2

25. August 2014 um 01:29

Susan McKinley Ross joins in on the mics (along with last week's crew) and Erik Oliver shows up for a discussion of the games that sparked debate and enjoyment over the course of the weekend. Those games include

Norderwind (North Wind)

Hollywood

Advanced Civilization

18XX

Freedom

Nations

Maskmen

Glass Road

Camel Up

Das Letzte Kamel

Castle Dice

Power Grid

One Night Ultimate Werewolf

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