This episode is a little light on game discussion, sorry about that. We are in a lull coming off the big holiday rush and well, we did this coast down as […]
In this show, we take a look at Theseus, Scallywags, Dungeon Guild, Pandemic: The Cure, Crossways, and 1775 Rebellion. We also answer a pile of questions, and then end the show with our favorite games from 1999 - fifteen years ago!
Episode 58 is a jam packed show, filled with gaming fun! In this one the Founders review FFG's newest installment in their Cthulhu line, Eldritch Horror. Then they take a look back at Space Cadets. Tony works his magic during hte news segment and they go off on many side tangents - Chris wants to have invisibility super powers so he can go into women's locker rooms? Wow. Then the gang talks about board game expansions and how we feel about them. Lastly the guys discuss a term that a few of them hate the term The pasted on theme.
In this show, we look at the games Mush Mush, Robinson Crusoe, Scoville, K2, Loka, Professor Pugnacious' Portfolio of Perils, Pugilism, and Perfidy: The Card Game of Victorian Combat, and Myth. Brian talks about Show Manager, Greg goes to another store, we hear a truly terrifying tale - and finally, we end the show talking about moments of Gamer's Remorse.
Stephen Glenn and Mark Jackson rejoin me (Mark JOHNson) to continue this series. In 2012, these two guys polled a number of experienced gamers (a few designers, many reviewers, all enthusiasts) for their top games, consolidated their answers, and asked to come on my podcast to count down the results. I was pleased to be part of the poll, and doubly pleased to have them on Boardgames To Go. I really like how Stephen describes this:
"a fun list to discuss over coffee & pie."
The poll was for our favorite games, not necessarily the best games. We even got to submit a top fifteen, which took the usual tough request for a top ten and gave us more breathing room for five more titles. I know in my case, it made it easier to add some very recent games to my longstanding favorites. On each podcast we're counting down a bunch of titles until we get to a final show with the Top Ten. I'll be interspersing 100 Great Games countdown episodes with my other podcast episodes.
Here are #31-40 on the list, counted down in reverse order as we discuss them on the podcast.
This show was especially fun because BGG had gone down for maintenance when we did our recording! That meant that we had to go on our own knowledge and memories of the games' designers, publishers, and years, in addition to usual opinions about how they play. Fortunately, we're getting so high up in the list now that the games are very notable. I think we did pretty well without our normal reference material...but you tell me!
Note: we had a little audio problem with Mark Jackson halfway through the podcast, but stick with us! I edited around it as best I could, and it gets better after the Ave Caesar/Ausgebremst/Q-Jet discussion.
We are very excited to get this episode out because we had the opportunity to talk with Robert Burke and Richard Launius about their upcoming collaboration Draco Magi. This is […]
In this show, we talk about Attack the Darkness, Relic Expedition, Small World six player map, Star Trek TNG Deckbuilding Game, Monopoly Hotels, and Chikken. We answer a pile of questions, and then donate much of the show to look at the greatest year in board game history - a decade ago - 2004.
Boggle jackets and Big Bird money. A conversation with Bernie DeKoven, The Grand Poobah of Fun. We follow his career through mass market board games and video game design to his discovery of a Playful Path - a philosophy and the title of his latest book.
In this show, we review Race for the Galaxy: Alien Artifacts, Concordia, Ticket to Ride: Netherlands, Archon, Downtown, and Northwest Passage. Bill talks about scheduling, Geoff about memory, Brian about Citadels and Bohnanza, and Greg about another game store. We are horrified once again, talk about storing games in our houses, and end the show talking about the different types of currencies found in board games.
It's Episode 57 and it's time for a new year of insubordinate nonsense from the Secret Cabal Founders. Today we rip open the Terra Mystica box and go hog wild with another walkthrough and review. Then Tony delivers the gaming news like the news profession it is at heart while the rest of us crack jokes. Then the episode comes to a close with a lengthy discussion about how our gaming habits have changed over the years.
It's the very first ever podcast of 2014, and we're celebrating with never before seen audio quality! Not that you can see sound. Unless you're a bat! Do any bats listen to the podcast? We just don't know.
If they WERE listening, they'd hear Paul and Quinns are talking about new year's resolutions, and all the games they played over the holiday season! Games like the deeply hyped Yedo, the deeply excellent Timeline, the deeply deep Power Grid, the deeply creepy One Night Werewolf, and the deeply recent New Amsterdam. Finally, we descend to the deepest pits of nerdery, because our Game of the Month is none other than Dungeons & Dragons. Enjoy, everybody!
In this show, we take a look at Battlelore 2, Evil Intent, Hollywood, Nations, What The Food?, and DC Deckbuilding: Heroes Unite. We also hear a stunning tale of dice horror, answer a pile of questions, and then talk about our favorite games from five years ago - 2009.
Have you ever played Bunco? I'm now in a couples Bunco group, a new thing for me. It goes without saying that this is not the kind of gaming group I normally have, and talk about on the show. These are not hobby gamers. They aren't even party gamers. They're just regular folks, all empty nest-ers (or close to it, like me), who get together to talk, have dinner & drinks. That we play a game or two at the end of the night for a few bucks' stakes is purely a social activity, absolutely not intended to be competitive. After Bunco kind of wore off, the group switched to LCR. Yikes!Here's my Catch-22: I want a game that's more fun for me because it has a little bit of strategy, but everyone else wants a game that is so easy & automatic that it doesn't pressure anyone or limit conversation. Almost by definition, this is a no-man's land since it's looking for a game that has decision-making yet requires no thought.Well, gamers often make suggestions about titles they think are light enough, but really aren't. Or we consider party games. In this podcast I cover that very topic with Dave Gullett, who is the rare gamer who understands my dilemma! In the show we go through a lot of ideas, and I proceed to basically shoot them all down for one reason or another. Am I the problem? Or is it basically un-solvable with the constraints I've given myself?Look at all the types of games we consider, and please give me your own ideas. Particularly if you've had some success in similar situations, tell me about the games you played as well as describing that situation and its other players.